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Topics - frazscotland

#1
Properties Editing / CTEFFECTS EDITING
October 24, 2013, 04:05:45 PM
On a limited scale  with my mod endeavours ive found you can alter existing CTeffects to create your own.
In the ACTOR CLASS BROWSER properties if you scroll down to EMITTERS there listed are almost all (but actually more) than that you can preview in he PARTICLE EFFECTS BROWSER.
In particle effects browser pick an effect you might want to edit to your own tastes eg fire .
look for this effect in the properties emitters listing in ACTORCLASSBROWSER untick the placeableclasses only box !
Select it then right click NEW PACKAGE name it to your taste  EG    SANDCRAWLER   and then give your new effect a name eg  BLUEFLAME
Essentially you are creating a subclass of an exiting effect.
Once you have created this you can then edit this new effect without altering your existing effects package, you would  then open the default properties of your new effect and there in the cell for EMITTER it will show emitters and within each drop down you can search for and edit its COLOUR.
Some Effects in the CTeffects package you will notice are looped or just "run thru" once. This also can be edited in ADVANCED of its default properties it has LIFESPAN usually set to 0 but you can edit this to say 2 or 3 etc
Eventually you can close unreal ed and remember to save your new package by default it will do so to the Properties folder,But sometimes you might accidentally save it to another folder . if so just move to Properties folder
If you have a problem or it appears not to have saved properly  goto the respective folder and look for your new package
by name and remember to use suffix at end .u     EG   SANDCRAWLER.u
You can add many more new effects in this manner to your existing package..
Remember if you are using Modded custom effects you must include your package.u with your maps or others wont see these effects..
8)
8)
#2
Star Wars Republic Commando Chat / KARMA MESHES IN MP ?
October 04, 2013, 05:22:47 PM
I remember a post from a few years back in which RC1138 was trying to get karma meshes to work in MP.
When your have a selection in static meshes ie a box you can select to place a KARMA mesh on map .
In it's Properties in HIDDEN there are 2 cells ROLE usually set to AUTHORITY and REMOTE ROLE  which I think if set to same ... AUTHORITY should make karma meshes work in MP.
Particle effects if their properties are viewed on a default retail map tend to have the same setting for both cells.
I've not tested it myself yet so any feedback on if this works would be great, ::)
Ive used this same setting for my destructible trap placements from SP on a map for MP .
ROLE and REMOTE ROLE set to AUTHORITY 
#3
Star Wars Republic Commando Chat / OPTIC MODS
April 28, 2013, 08:57:40 AM
Here a clan doing some modding for rc you can keep abreast of the latest opticons work...
http://optic-clan.com/home
Heres a mod theyve released
http://www.mediafire.com/?uz2yzbc2sv707lc
#4
Hey all ive been slowly working on a new weapon expansion pak for rc for some time now.
The weapons can all activate from MAP LEVEL and dont modify original files.
Heres a couple of vid previews of whats been constructed and tested so far,,
PART 1
http://www.youtube.com/watch?v=J4Zplde9LQc
PART 2
http://www.youtube.com/watch?v=25bhPRQvs38
PART 3
http://www.youtube.com/watch?v=Ne0Oq1hxC2w
PART 4
http://www.youtube.com/watch?v=J0JE2aYfOKk
#6
Star Wars Republic Commando Chat / I-PAD IN RC
January 21, 2012, 04:52:21 PM
I had a mess about modding and i made an I PAD for rc . Theres moded side properties, mesh hudarms and a pikup . Can be used to show a map layout or anything u want ! Maybe more suited for SP type mods tho..
VIDLINK
http://www.xfire.com/video/5341c1/
#9
Star Wars Republic Commando Chat / SCF MAPPACK
December 09, 2011, 12:11:50 PM
VIDLINK
http://www.youtube.com/watch?v=JnuBS7gIoI0
DLOAD
http://www.gamefront.com/files/21197161/ScF+MAPPACK+SE.rar
Updates your mapslist selection window and features animated loadscreens
#11
Star Wars Republic Commando Chat / NJECT MAPPACK 5
October 24, 2011, 02:12:33 PM
#12
Old skool mappak from way bak rejuventaed.
Features Bakground screen , updates your mapslist window and animated loadscreens.#
VIDLINK
http://www.youtube.com/watch?v=Yw08po2eA9Y
DLOAD
http://www.gamefront.com/files/20899400/SWRC+BACTAWEEK+PACK+1+SE.rar
#15
VIDLINK
http://www.youtube.com/watch?v=mvj_uJwFaG4
DLOAD
http://www.gamefront.com/files/20598101/TAG_MAPPACK_2011SE_rar
10 nu maps by Danny and includes maps from tag mappak 2010 , custom ANIMATED loadscreens and mapslist updater  CONQUEST MOD,CRYSTAL MOD,FOOTBALL MOD ,TAGCLIENT MOD
http://tagclan.net/
http://tagclan.net/mod/swrc-client-mod/
#18
I dunno if youve noticed But SOC (UG) clan have been running a  SOC SERVER CONQUEST !
(Conquest originally by PFWSKIP)
DLOAD..
http://www.gamefront.com/files/20643465/UG+MAPPACK+2011SE.rar
The pak features All SOC maps to date ,SOC SERVER CONQUEST and all 4 Admin patch v1- 4
(Conquest and Admin patch by PFWSKIP),CRYSTAL MOD,FOOTBALL MOD TAG CLIENT MOD and INSTAGIB
Hope you all enjoy ! 8)
#19
http://united-gaming.xooit.fr/index.php

VIDLINK..
http://www.youtube.com/watch?v=IN3vI12kxVM

DLOAD..
http://www.gamefront.com/files/20643465/UG+MAPPACK+2011SE.rar
Has been updated to include All SOC maps to date ,Admin Patch v1 - 4 and SOC SERVER CONQUEST (Conquest originally by PFWSKIP)
This mappak features custom ANIMATED loadscreens and also CRYSTAL MOD, FOOTBALL MOD automapslist updater. UNSTAGIB, TAG CLIENT MOD
#20
Star Wars Republic Commando Chat / 5AI MAPS
March 20, 2011, 03:19:15 PM
This is basically 5 maps picked from the normal mapslist, namely kachiro,engine,hangar, gunship and arena g9 but with added ai . made by american modder HOCKEY . whats good youll notice is u kan add different skins to ai and store at map level !!!
VIDLINK...
http://www.youtube.com/watch?v=roNdqz6my-4
DLOAD....
http://rapidshare.com/files/444010800/5AI_MAPS.rar