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Messages - icepwn

#31
Completed Maps /
February 04, 2008, 05:19:02 AM
well like i said on some thread here, when it has statues and blocking voume on them the map opening time will be like 5 minutes
#32
Completed Maps / TEAMXTREME MOD MAPS NEW! 3.0
February 03, 2008, 06:19:52 AM
[copyed from tx forums]


-°'..-==New Mod Maps Everyone !==-..'°-

Well here are the new modmaps everyone :D

You can find the screenshots here:
TX-Caves - //http://teamxtremeclan.de/forum2/viewtopic.php?t=1302
TX-CrateArena - //http://teamxtremeclan.de/forum2/viewtopic.php?t=1236 (not final screenshots)
TX-JungleArena - //http://teamxtremeclan.de/forum2/viewtopic.php?t=1282
TX-WarZone - //http://teamxtremeclan.de/forum2/viewtopic.php?t=1142 (no statues in the real map)
TX-Siege - //http://teamxtremeclan.de/forum2/viewtopic.php?t=1224
TX-Alley - //http://teamxtremeclan.de/forum2/viewtopic.php?t=1285
TX-Engine - //http://teamxtremeclan.de/forum2/viewtopic.php?t=1155

NOTE:
Some maps have been edited to be better and dont look like the maps on the screenshots from links

DOWNLOAD:
//http://files.filefront.com/TeamXtremeClan+Mod+Maps+bnzip/;9525795;/fileinfo.html

To All:
Everyone who reads this please if you spot a bug/glitch please post a reply (screenshot recommanded too) so i can fix it in the 3.1 version :)


Sincerely:
IcePwn
#33
Maps in Progress /
January 28, 2008, 04:03:09 AM
nice screenshots  :wink:
#34
Maps in Progress /
January 13, 2008, 12:24:20 PM
why arent there any screenshots :?:  Please post some screenshots
#35
Maps in Progress /
January 11, 2008, 12:41:16 PM
Quote from: "RC-1266"- and something else i forgot how its named and i dont know how to manage it yet

so....updates soon

Blocking volumes and delete the karma meshes
#36
Maps in Progress /
January 10, 2008, 05:20:24 AM
beutiful box indeed
#37
Texturing /
January 07, 2008, 04:45:56 AM
Quote from: "1upD"Awesome find!

Too bad I don't like TCing

man... wtf is tcing ive seen u post that all the time and i dont know what it is. Please tell me
#38
Texturing /
January 06, 2008, 09:49:35 AM
hey dudes i will make a mod :D i figured how to to hudarms and skin well sharpshooter help me where to add skin :D
#39
Texturing /
January 05, 2008, 07:09:51 AM
i made hudarms :D
#40
Texturing /
January 02, 2008, 03:55:47 PM
no i used xfire screenshot xD
#41
Texturing /
January 02, 2008, 11:48:10 AM
Quote from: "JanDeis"I would change the color of the blue number so that it actually works as camouflage.  I would use the same color as the visor.  Other than that, it looks awesome (the blue part just sticks out right now)

thanks and i thought so too
#42
Texturing /
January 02, 2008, 09:45:56 AM
any comments? :shock:
#43
Texturing / ***Updated***Camoflauge skin.
January 01, 2008, 01:03:44 PM
***Updated***

Well i added 2 things ( logos like on his chest ) on both of his shoulders. He should look good now. also changed the (blue thing) to green. The texture is final and u can use it now. Ill post it at the bottom. If u wanna see how it looks on a commando here are some screenies.

Front:


Back:



Texture:




Coming soon: Camoflauge clone ( trooper )


~Icepwn
#44
Texturing /
December 29, 2007, 03:12:27 PM
Quote from: "1upD"... I'd stay away from importing anything 3D. I tried importing a helmet mesh one time, we couldn't get the scale right.

well did u compare it to an commando's helmet?
#45
Properties Editing /
December 27, 2007, 11:40:55 AM
Quote from: "JanDeis"...

What did you do to make them hostile?  I can't seem to find what property does that...

teh clones? i think its in the Al tab then teamindex from 2 to 5 then they are hostile i think thats how its done .