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Messages - pizzaboy314

#46
thx i think i get that. i'm kinda a inbetween modder. ask some q's and answer some.

any chance you could say the animation set change again. didn't quite follow that. the voicepak should be easy, tho.
#47
I agree. sandcrawler and arramus should do some new tutorials to add to the tutorial page covering some topics that haven't been posted.
#48
Texturing / Re: want to learn
June 24, 2010, 01:00:28 PM
rcmod.php?page=mapping

arramus has a bunch of tutorials here.
#49
question. how do you change the voicepaks and hudarms from a trando to a clone? that, i assume would make them fight normally?
#50
you can make your poster by stretching it to a binary square size (128x128, 256x256, 512x512, etc) or you can just create a binary size square picture in photoshop or something. then you can just import it into the editor and put it by a wall by adding a sheet the size of the poster and messing with the scaling and panning of your texture until it fits.  :mrgreen:

what question did you have about music?
#51
Texturing / Re: Awesome Outer Space Skydome
June 23, 2010, 05:45:03 AM
hey my map assaultship zone has a very good skyzone. i had to make my own high-rez space texture and apply it to the dark kashyyyk skydome.
check it out, it is seen in the recreation of the prologue shooting range. :mrgreen:

rcmod.php?page=downloads&command=view&id=147
#52
Completed Maps / [RC] Assaultship Zone
June 23, 2010, 05:39:31 AM
Assaultship Zone 0.7 (a temporary name, xD. email me with suggestions for the map or suggestion for the name. <!-- e --><a href="mailto:pizzaboy@joltmail.net">pizzaboy@joltmail.net</a><!-- e -->)

This map features:
1. a large weapon room with every weapon, including two "disguised" weapons
2. a long elevator shaft with a lethal lava pit
3. an "office" with a secret on the desk and two destroyable monitors
4. a recreation of the assaultship hangar corridor
5. a "preparation room" for the shooting range
5. at the end of the room and through the door, the shooting range (with a blast shield)
6. a recreation of the shooting range from the prologue, retextured with assaultship textures and with windows overlooking a great space battle

Known Secrets:
1. in the weapon room basement, both DC-15 pistol pickups ON THE RIGHT in both places are the special ones. you can see for yourself what they are.
2. in the "office", go in front of the desk and press "F". that will allow you to get on top of the desk, and, if you're lucky, swich to pistol and press F
     over the grenades. you should end up with a moving walking Wookie Turret. if it doesn't work, you didn't switch to pistol or it just didn't work.
3. in the shooting range (its more like survive range) the droids are all active, but the Heavy Trando, GrievousGuard, GeoElite and other
     spawnpoints don't activate until you reach the round platform in the center.
4. also in the shooting range, if you jump onto the droideka platform, then to the SBD, then to the Elite platform, you will see a Trando Missile Turret.
     also remember, at least in my experience, you must switch to pistol in order to succesfully mount turrets in Multiplayer
5. to access the Prologue Shooting Range room simply go up to the end of the hangar corridor and press "F". in that tunnel the panels and grey tubes are destroyable.
6. in the Prologue Shooting Range room, there is a small turret behind all the stacks of large crates.
7. in the Prologue Shooting Range room, you may notice by the main door when you look up that there is a Gunship Turret. to access it, go over to where
      the battledroid parts are and get on top of the stacks of crates. go to the top of the crate stack nearest the wall and press "F". an elevator will raise you to
      a hidden corridor. the end of the corridor drops you down back into the room, while the T intersection halfway leads to the Gunship Turret.
#53
whoever made Coop Crater (i'm still trying to find the maker) got AI to work in multiplayer!

http://www.profile.xfire.com/video/1eebf8/
#54
Texturing / Shaders
June 23, 2010, 03:21:49 AM
hey everyone. wondering if anyone knows how to import shaders with xml data. i saw that's what it said when you try to import shaders in the editor. any help?