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Topics - Sh4rpSh00t3r

#1
Matinee/Animation / Test model + animations
February 26, 2008, 12:55:35 PM
Morph and I have been working on a mod for the MotRHQ map and so i figured i'd share it will you guys the model is a low res version of the 2142 Voss (made by Morph). He is also working on a high res. The animations were made as a test and arms will be included on the final. The animations and such will more than likely replace the blaster and repeater in the MotRHQ mod.

Low Res Model w/o texture:



Animations Test w/o Arms:
http://www.youtube.com/watch?v=zHp9lol0vNE
#2
Modeling / .ASE Holes...
February 25, 2008, 12:52:30 PM
Well a friend of mine made a few models for the MotRHQ map in maya and after converting them to .ase we imported them into the editor to see how they would look, well, turns out it textures the inside of the model instead of the outside, much like adding and subtracting boxes and so, since its like subtracting a box, i can see through the side i'm on and see the texture (on the inside) on the far side of the model. Basically... how can i get it/what settings should i use to add the texture plane to the outside?
#3
Texturing / Startup Mod
February 18, 2008, 10:27:02 AM
Decided to try it out, worked out nicely. I may make a skin pack of these soon. :)



DOWNLOAD
#4
Completed Maps / DM_Juggernaut
December 17, 2007, 01:03:05 PM
Juggernaut is officially finished, the map pack is on my filefront and will be uploaded here shortly. It consists of textures, install instructions, and of course the map. There is only a DM version of Juggernut as of now because a CTF game wouldn't work very well on this map since there are teleporters in each room so i couldn't put the flag there, also i didn't want to put it by the vents because its to open. Maybe i will think of something later. :)

Download: http://files.filefront.com/Juggernautzi ... einfo.html

Screen Shots:







#5
Properties Editing / Turrets in multiplayer
December 13, 2007, 07:06:51 PM
Looking into DL's gunship turret mod i was able to create the following which i have tested and proved successful in multiplayer. (YOU CAN WALK WITH TURRET IN HAND)

(one downer is that the server has a possibility of crashing after a long period of time)

**Possibly a new HUD that could be used, perhaps for sandcrawler mod?


**First turret i experimented with


**Second turret i experimented with


**Thrid turret i experimented with, turret from the ATTE vehicle


**Fourth turret i experimented with


**Last turret i experimented with, similar to DL's


**FORCE POWER? LOL (playing around with these hands, the warpy screen is from the prolouge and im trying to remove it, could eventually become some form of force power, maybe conc blasts? not sure


WORKING ON A VIDEO FOR DEMINSTRATION - COMMENTS PLEASE
#6
Maps in Progress / DM_Juggernaut
December 07, 2007, 02:08:51 PM
Hey all! Nearly done with this one, but i'm having trouble with the warpzones. I have one in each room that teleport you to the top of the map. The problem is, is that when you go threw them the skybox begins to go nuts (i.e. textures are flashing, one texture to another). Also there seems to be an obstruction on the outside ring in one section. It's oddly formed but makes an invisable wall. I turned my jumpz to 10000 to see if it ended, it did not. It dosn't appear in my editor either and when i tested it after i removed the original warpzones it was gone. Though i had to add my warpzones back and yes, now its back too. Anyone have any ideas???

Anyways heres my map obviously based off the Halo 2 Multiplayer map Foundation. Though this version has a few differences including access to the top of the map and much more. :)









#7
Texturing / Question
September 11, 2007, 12:41:56 PM
Well i made my skin, saved it as bmp and uploaded it to the mylevel texture folder and went to my clone pawn and went to the display properties but it wouldn't let me use my texture (i also tried uploading the texture to the clonetrooper folder).

Finally how would i make the skin available when choosing one on the profile menu?
#8
Single Player Level Design / Marker Question
August 08, 2007, 08:18:18 AM
I started my first SP mission last night and i need help with markers. I added a sniper marker to my map (holo so i can give my squad the command to set up sniper position). I gave the same info as one i found on an RAS map. But when i test the map (join a dedicated server and open my map so its SP) it wont let me give the command and the holo dosn't show up. Any ideas?

Also i found this as i was looking on the other RAS maps and wanted to know where to find this actor. i searched for awhile but i cant find it. its called "squadmarker". the levelloadingview has the same look but i know thats not it.

Here's what im looking for:
#9
Maps in Progress / Hangar Project
July 17, 2007, 01:53:17 PM
Working on a new project since my Cairo Station has had a few bugs that i need to look into.

I decided to make a map based on the aftermath of an attack on Hangar, the hangar itself is smaller then the original but offers new ways to get around.


The right hangar (identical to the left)


Primary hall between hangars (doors to come)


Side halls to top


Underground hall of pipes to opposite hangar.


Before you post, *cough* doofi *cough* like i always say i save the lighting and such for the end. ;)
#10
Unreal Engine 2 General Modding Chat / Terrain Help
July 13, 2007, 07:20:29 AM
I read both tuts threw but i still don't know how to keep my terrain from disappearing when i subtract a box for my skybox. Anyone know the problem?
#11
Maps in Progress / DM_CairoStation
May 20, 2007, 10:35:03 AM
my new map project is based of the halo SP map Cairo Station! Im making the best re-creation i can but obviously it wont be exact. The map is based on the very core of Cairo. This one wont be forgotten because i already have built the entire shell of the map. All there is to do now is fill it. :)

right now everything is one texture until i can find that site where i can download some UT ones.


The middle of the map, the area with the trees in the halo campaign. The top will have windows that show space.


Heres the top of the base (not as exact as the game itself but this is where you jump down into the room wiht the trees)


middle stair case to platform where turret would be in halo, also addeda vent.


one of the bases. they're identical. (ment to be like the room with the shotgun and the two elites)


this is where the two invisable elites are in halo.
#12
sorry dont have the time to browse for it so please help me out. im trying to find that site where you can download UT textures for UE. i cant find it and i really need it for my map thanks.
#13
Unreal Engine 2 General Modding Chat / Terrain
May 19, 2007, 12:00:00 PM
When making a terrain map how do i add building without losing my terrain? like in timberland for example. or do you do all "adds" instead of "subtracts". if so, how do i cut holes in my terrain? it would make it alot easier if i could do subtracts instead of adds.
#14
Maps in Progress / DM_Untitled
May 06, 2007, 06:22:07 PM
New project everyone and unlike my others its a pretty good concept that i think i'll follow threw to the end. (Please understand *cough*Doofi*cough* im saving my lighting for the end)  :wink:

(this is a symetrical map so everthingthing im about to show you is half the map)


Rep and trando base so far, obviously alot more SM's and a vent to add.



Storage room (will have two vents. one coming from a small room in rep base, other goes to the wide hall which is shown in the next pic)



"wide hall" that connects the outside to the underground kamino style base.



Bottom of outerbase (like garrison) Q!: how can i get rid of that overlap on the stairs without ripping into that back wall or seeing/colliding with it? i had copyed them from garrison so i did the ramps right but forgot to delete them before i did a build-all. LOL



Top of outerbase (like garrison) complete wiht sniper window and catwalk.



Outside view of outerbase

#15
Modeling / How do i make a custom SM?
November 26, 2006, 09:59:43 AM
I see you guys way 10 times more then me, and it would help out alot if i knew how.
#16
Completed Maps / CTF and DM Gardenlite
November 20, 2006, 06:03:55 PM
A side project of mine...

CTF

DM










Hope you guys like it  :)
#17
Maps in Progress / Sh4rp's Current Project
November 17, 2006, 05:05:07 PM
A little Clan Map i'm working on (for MotR of course), going to be dark and loaded with SM as you can see. My plan was to make an average to small sized map (arena? kachiro?). anyways its basicly a Kashyyyk map (my specialty). I got some inspiration off the map liquid lock (great map for those who dont know it).

Here are three screenies of the outside (middle) of the map.







Bases are going to be copyed off Garden, so big open bases. Also there will be a cave (like in wook) that leads from the base to the water fall. Solike in the movies, there is a secret entrance behind the water fall >_>