KF-DarktunnelsV2-Final

Started by Krayzie, May 27, 2009, 09:08:03 AM

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Krayzie

Here it is the fixed version of Dark Tunnels

 

Fixed & Added in Version 2

- Fixed the trader rooms

- Trader Paths working

- Zombie have better paths

- More zombie Spawns

- Faster zombie rate for a little bit more excitement!:p

- Added doors for welding

- Tweaked the lights a little

- Added title/author/description + Loading screen image


 

Screenshots:

 

http://img30.imageshack.us/img30/7289/shot00000l.png

http://img20.imageshack.us/img20/9623/shot00002z.png

http://img32.imageshack.us/img32/7520/shot00005b.png

http://img36.imageshack.us/img36/1859/shot00007q.png

 

 

Download link for version 2: On this website @ Downloads
Alt. Link : http://www.megaupload.com/?d=TKJ8WO2Y
Chasing the devil

arramus

OK Krayzie,

I had a little lookie inside and played a few rounds.

Here's the good, bad, and the ugly in reverse order.

The ugly.
Overlapping brushes. Never overlap brushes because they cause tears and do not allow the map to render smoothly.




The bad.
Some of the lights are burning a hole in my retinas.


Zombies are getting stuck on the table and go into a loop animation.


The good.
Your placement on Zombie spawns is good because they can spawn in hidden areas and from the front and behind. That makes for good gameplay which is what it's all about.

I also like the multiple pathways as it gives you room to manouver and doesn't get old.

-------------------------------------------------------------------------------------

For your next map, please:
1. Be very careful with brushes. Never overlap.
2. Consider light sources and attempt to make them reflect real lights with regard to placement and intensity.
3. Play test your map from every room and situation looking for issues.
4. Keep your map in beta and allow the community more time to report back results.
5. Don't rush to get your maps out. People will remember you more for 1 quality map rather than 10 maps with issues.

I don't know your background with mapping so I hope you'll take these comments as constructive and implement them for the future. If I was in your position, I'd ask Sandcrawler to move this post back to the WIP area and keep working at it until it's a Final Version.

Krayzie

I find this commentary is of real good quality :)

But you ask my background, the funny thing is this is my first map ever made with the editor... so I guess I did pretty well, giving a look at maps like arcade(no offense) but i see things that are just sloppy( like the lights sticking out the wall about half a meter) and I suspect this map was made by a pro mapper?

I'm thankfull you highlighted these things, even though I already knew these issues, for now this map is finished and I want to move on to make a new one and give extra attention to the things you named.

I wanted to see what I can do with the unreal mapping editor with no skill from the start, and It seems I did a pretty good job for a newbie.

The fact I grown tired of editing this map doesn't mean there will never be a fix of some kind, I'm just saying that it isn't on the schedule for now..

Krayzie
Chasing the devil