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Messages - Sulfied Shrike

#1
General /
October 01, 2006, 06:46:19 PM
I know it Squad, but until then, so long! :wink:

Long Live RC!! Wooooooo-

*Transmission End*

S-S
#2
General /
September 27, 2006, 08:14:57 PM
Nice try Explode, but he can't hear you from atop his mountain of money. :?

No Squad, it most likely means I'll take off for good, more or less. *shrugs* It also means that yes, Weapon, I will no longer frequent this forum, and by extension the others for good. It's harsh, I know, and I can't explain my reasons for leaving the community like this, but be assured guys that it has nothing to do with anything that went wrong or the like - I leave with no hard feelings or regrets at all. For me, it's just time to move on.

Quote from: "Squad"well, i propose we through a good bye party. just my opinion. and its a darn good 'un.
I appreciate you wanting to do that Squad, but I don't want to make this a big deal, as much as I can at least.

Who knows guys? I enjoy building things, and I usually revisit old hobbies once in a while, so I may return. :) (you all better behave!)
#3
General / My Retirement...
September 25, 2006, 09:10:57 PM
... from mapping. Maybe at some point you all may remember where I've pitched the old "well, I need to complete this so-and-so map so I can quit" speeches in the past. Well, that time is now. whether I win the competition, or more likely, not even finish in time, October 1st will be my last day mapping for RC, and it's a truly sad day.

Before anything more is said, however, I want to congratulate all who I've been able to work and hang with for over a year and a half while I have the chance - this is by no means a comprehensive list, so please forgive me if I missed anyone:

Sandcrawler: Sandy, I am truly appreciative of all that you've done up to this point. Despite the understandable hiatus, the work that you've put into uniting our forum, download center, tutorials, and the like have exceeded beyond what I could have imagined. Truth be told, I regret not supporting you when you needed it in the beginning, and for that I'm sorry. (Too lazy :wink:) Despite that, you plodded on, and I'm completely confident that you'll man these forums to the end.

DooFi: You've provided valuable support, not only in attendance for the forum, but also for anyone who had a question or problem. Always ready to point out that my methods wasn't even worth it, (I like to delete things, rrrrrrgggghh!) you helped in many ways. I've always respected your sense of style when it came to mapping, and I always considered your work far closer to perfection than mine, and the willingness to extend RC borders beyond the conventional always impressed me.

Darktrooper: DT, the sheer fact that you were one of my inspirations to actually attempt mapping is enough credit. But even without that, your work as a mapper and as one of the first to create such huge and popular maps makes you one of the best in my book. Sorry for leaving so soon after you came back, but I bet we'll meet again.

RebornJediLdr: Reborn, your professional and friendly dealings with others, and your help with the TR project made it one of the most fun I've done. If you ever get a chance to read this, thanks, and take care.

Arramus: Arramus, you've helped me and my bro Hiroshige on the path to mapping, and your work as a mapper has always been something to strive for. You were always friendly and quick to compliment, and for that, I thank you. Be fair, Play hard. :)

Again, I didn't want to extend this long-winded speech any more than I had to, so I'm sorry to anyone who isn't on the list. It doesn't matter really, because you all have displayed the attitude that has made this forum so enjoyable to host. Thanks a lot guys - I know I'm blowing this up bigger than it has to be - but despite that, I hope to see you all again.

I'll be around for five more days, but after that, I'm off the radar for good.

Until we meet again on the battlefield, take care.

S-S out.
#4
Maps in Progress /
September 09, 2006, 07:17:16 PM
Quote from: "DooFi"Yes, I like the name "DM_Refinery". Or what about "DM_Industry"? Or "DM_StaticMeshOrgy" lol

awesome looking map!

The last one sounds appropriate, though believe it or not, this map has 1019 less SM's than Droid Factory. (2384 total - *sighs* ...I was young and foolish back in the day :?)

The team never came up with anything conclusive for a name. The project was originally modeled after a map in Ratchet & Clank titled "Planet Torvus", which by layout standards looks exactly like what you see. (save the inside)

I don't really know what to call it, though I've always wanted to attach the letters "DA" (Dark Arena) followed by the name to a map.
#5
Maps in Progress /
September 06, 2006, 07:11:02 PM
Ahhh, it's nice to see you back DT. :)

It does look good though, and if it's anything like Outpost, I'll be in line for this one.

What's the projected size?
#6
Unreal Engine 2 General Modding Chat /
September 06, 2006, 07:05:04 PM
If you give me something small, we can work out some stuff. :wink:

I'm almost finished with the final BSP work with the contest entry, so I may have some time before I move on to the crazy parts.
#7
Unreal Engine 2 General Modding Chat /
September 06, 2006, 03:08:30 PM
Some of the episodes were hilarious, but I never played Halo - not much of a follower with games like that. (now if we were talking SSBM, oooooh boy...)

We haven't had any rules for this group for over a year and a half, and it looks like we'll never need em'...

SMOKE THE SUCKAH!!
#8
Unreal Engine 2 General Modding Chat /
September 06, 2006, 09:38:11 AM
Quote from: "DooFi"that is obviously the oldest UED bug of all times. Did you search the forums for white viewports or the like? If so, we'll put together a small FAQ^^

It is being addressed like I mentioned, so eventually we'll have a complete list of problems and solutions.

Quote from: "DooFi"Anyways, the "Hard Way" is pretty much superfluous for this problem :P

C'mon now, that title was in reference to how you labeled my idea the first time I promoted it. :P  

I have come across those who couldn't fix it the usual way, (don't ask me who) and adding that fix was just a blanket option for any future reference. :)  

Still... I like it....
#9
Maps in Progress /
September 06, 2006, 08:33:23 AM
If it ever gets finished, it will be. :? I've been preoccupied with school and the contest, so this has collected a bit of dust...

It would be a massive shame if it never made it's appearance though, and I'm gonna make sure that it does.
#10
Unreal Engine 2 General Modding Chat /
September 06, 2006, 08:29:45 AM
Hey Dyno, welcome back! (the same Dyno I assume?)

This will all be included in a technical tutorial soon, but you can fix the "white screen of death" in two ways:

The "Easy" Way: open up UE and select the view menu on the main window, and then select "viewports" - reconfigure the options and see what happens. This is the easiest way to do it and it is pretty effective.

The "Hard" Way: Slightly more troublesome but the method I prefer, open My Computer > C:Drive > Program Files > LucasArts > SW Republic Commando > Gamedata > Save. In this folder you will see a config file entitled "UnrealEd". Delete it, and restart UE - all your recent map listings and customized options will no longer be there, but neither will the white screen.

Hope that helps you out!
#11
General /
September 05, 2006, 07:16:21 PM
This floor plan is also giving me trouble, though its more of the restrictions - I'm constantly anguishing over how far I can push the limits before a corridor looks too big or that I've exceeded my room limit. It's one thing to follow the floor plan, and so far I am, (I hope) it's what you do afterward that's irritating.

Regardless of who wins though, my biggest concern is how many non-UM mappers actually joined this contest - the reaction so far is less than stellar on other boards...
#12
General /
September 05, 2006, 12:59:06 PM
*makes a notation on paper* ... two more chances left....

Welcome back DT, though Sandy really deserves all the credit for the site. :)

I'm looking forward to getting trounced by your entry, though I won't go down without a fight!
#13
General /
September 04, 2006, 05:16:51 AM
All are welcome to participate, though please read the rules if you haven't already. :)

....

Darktrooper, is that you?
#14
General /
September 01, 2006, 05:59:58 PM
Awesomeness. :D

May the best mapper win!
#15
Maps in Progress /
August 29, 2006, 06:04:50 PM
Quote from: "DooFi"looks familiar. imo RC maps all look too much like RC. We need to get away from the RC SMs

I agree, it just seems that once we move off into making our own though, we'll just be another Unreal modding group, with no distinction...

But meh, things could use a change of scenery anyway.