Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Topics - Danny

Pages: [1]
1
General / [RC] 3 and 4 team ctf
« on: December 28, 2011, 08:35:56 PM »
Hello!

So, phobos has made amazing progress  on a mod for RepCom that allows for the addition of the Green and Yellow teams. The programming is nearing completion, but we have a shortage of maps made for three or four teams. We are looking for anyone interested in making a map to support this game mode. Its just like making a normal CTF map. The only thing that is different is when you go to assign teams to flags/spawns in the editor, use 2 for GREEN and 3 for YELLOW.

Here are some screenshots:




Xfire me (tagdanny) or post here for details. Phobos is also working on green and yellow reskins of stuff like the control panels, so xfire me if you would like those aswell.

2
Star Wars Republic Commando Chat / dm/ctf_forestcorridor?
« on: June 13, 2011, 08:30:13 PM »
Does anyone have a download for this map? It was one of my favorite 1v1 maps of all time. Any link would be supper appreciated. If you dont want to upload it, just send it over xfire to me (tagdanny)

Thanks!

3
Phobos and I (mostly phobos xD) have started work on a search and destroy mod for republic commando. It will work exactly like the CSS plant/defuse game mode (in theory). I am looking for a mapper who would be willing to make map(s) for us so we can release this mod at its full potential. With the default maps, the only ones that might work would be Hangar or Engine, and even then it would be hard to find a balanced spot to place the two different 'bomb sites'.

Please post here or contact me on xfire (tagdanny) if you would be willing to help out. I will also be making maps, so if you don't want to tackle a whole map on your own, we could make one in collaboration, or if you prefer doing everything, all we ask for is a balanced map that supports two bomb locations, both attacker and defender spawns, and competitive capability.





On a side note, I am having issues compiling script with my editor. Whenever I click the "Compile Changed Scripts" button this box instantly pops up and the progress bar never moves (it is in that position when the box pops up, and it will not progress).

4
Unreal Engine 2 General Modding Chat / New Mod released
« on: May 24, 2010, 04:23:18 PM »
Hey everyone, this is Danny from over at TAG. I would just like to inform you guys that phobos has just developed a new gametype for RC and we are hosting it on my (extremely laggy sorry!) server.

The basic rules are there is one flag carrier that is the 'VIP' and for every second the VIP holds the flag, his or her team gets 1 point. When the VIP is killed, whoever killed them automatically gets the flag and starts scoring for his/her team. The score limit is 600, so that means that you neeed to hold the flag for 10 minutes in total.

Another feature of this mod is that when you type 'accuracy' (without the quotes), it shows you your percent accuracy (shots hit/ shots fired). At the end of the match, if someone has set a new server record for accuracy, it announces it to the whole server

If you have any questions you can contact me on xfire : tagdanny
or phobos on xifre : silentretaliation

I hope you all can enjoy the mod even though it is pretty laggy. TAG is working on getting a professionally hosted server that would have much better ping.

5
Maps in Progress / dm_disco
« on: August 06, 2009, 11:25:51 AM »
Just started on this map, and isnt nearly done. I just finished adding alkl the vehicles to the parking lot, but it still needs alot more work. I plan to add lamp poles outside, and make it more realistic. The biulding will get a second story, a kitchen, and a basement.

6
Unreal Engine 2 General Modding Chat / Importing Sounds
« on: April 19, 2009, 05:12:55 PM »
I have figured out how to import sounds(like music) into maps, so I was wondering if you guys wanted a tutorial?

7
Unreal Engine 2 General Modding Chat / Gravity Switch
« on: July 22, 2008, 11:08:52 PM »
Is it posible to make a switch that turns on and off gravity in a certain zone? If so how?

8
Unreal Engine 2 General Modding Chat / InGamTempName???
« on: June 13, 2008, 10:27:58 PM »
Whenever some1 tries to join my server with my 3rd map hosted it says they cant join cuz of somehting to do with the InGameTempName. If I host a depot or Garden, or even on of my other maps they can join. I have some imported textures but that shudnt do anything...

9
Maps in Progress / 3rd Map
« on: June 13, 2008, 12:47:28 PM »
Doesnt have a name yet, here is a screenie


Edit: another view

10
Single Player Level Design / Ummm AI working in MP
« on: June 10, 2008, 07:59:58 PM »
I have a map that I got from someone where the AI works on MPIts like u press use to make the AI spawn...If you want the map just hit me up on xfire (tagdanny).

11
Maps in Progress / dm_noname(yet)
« on: May 27, 2008, 09:05:38 PM »
Well I just wanted a map where I could try doing movers so here it is

Red Bottom:

Blue Bottom:

Red Top:

Blue Top:

12
Unreal Engine 2 General Modding Chat / Blocking Volume
« on: May 26, 2008, 09:56:31 AM »
I need to add a blocking volume across the middle of my next map (like the dodgeball ones). How do you do it?If any1 new that would be great



--Danny

13
Maps in Progress / ctf tower
« on: May 22, 2008, 07:44:21 PM »
This is my first map so any suggestion would be helpful...IM pretty much done



Downalod
http://hosted.filefront.com/tagdanny

14
Unreal Engine 2 General Modding Chat / Importing pictures to maps
« on: May 20, 2008, 10:34:06 PM »
How do you import pictures into maps (e.g. the DS pic on the bacta week maps).

Also once you import them how do you place them in the mpa, lkie on the wall or floor or sumthing.

Pages: [1]