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Topics - kram

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Maps in Progress / [RC] Cliffside
« on: May 31, 2012, 03:51:22 PM »
For fun i am trying to make a map for RC that will be based on the side of a cliff. I am using blender to generate a heightmap to import into unrealed. So far almost everything has been working perfectly. I havent figured out how to import SMs from blender. I have imported a heightmap from blender and added a skybox(a really good one). It will use mainly custom textures.

Screenshots to follow

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Maps in Progress / [RC] Grassy
« on: May 15, 2012, 06:23:45 PM »
Test for more realistic edge for a map using static meshes

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Properties Editing / Mutators
« on: January 25, 2012, 10:33:16 PM »
Im not sure whether anyone actually ever come here anymore, but anyways.

So i use to make maps and change properties and such, just for fun. Recently i remembered that some servers for RC have mods that dont require downloading. I became intent on finding how. Since This place seemed to be the most likely candidate for an answer, I came here and found this: http://forums.sandcrawler.net/index.php?topic=1390.0

This, i figured, was how it was done. I followed what VI said and managed to make a mutator the worked well. It changed the default setting of different weapons, so as to un-noobify them.

Then after reading this:http://wiki.beyondunreal.com/Legacy:Fire_And_Forget_Self-Guided_Missile, I wanted to try it. So I took the code there, modified it and added it to the rocket launcher, but it didnt work. I never thought it would though so no big deal.

So my question is: Is there anyone at all who knows how to create new classes with a mutator, or even anyone that knows how to script for RC?

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