Author Topic: [RC] Cliffside  (Read 3270 times)

kram

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[RC] Cliffside
« on: May 31, 2012, 03:51:22 PM »
For fun i am trying to make a map for RC that will be based on the side of a cliff. I am using blender to generate a heightmap to import into unrealed. So far almost everything has been working perfectly. I havent figured out how to import SMs from blender. I have imported a heightmap from blender and added a skybox(a really good one). It will use mainly custom textures.

Screenshots to follow
« Last Edit: May 31, 2012, 03:59:08 PM by kram »

Dark Lord

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Re: [RC] Cliffside
« Reply #1 on: June 01, 2012, 09:14:46 AM »
never used blender myself so can't really help you, but there is a topic about that:
http://forums.sandcrawler.net/index.php?topic=1228.0
Ke nu'jurkadir sha Mando'ade

kram

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Re: [RC] Cliffside
« Reply #2 on: June 01, 2012, 10:16:48 AM »
Yea i looked at it before and that only works for an old version of blender and even if i get an old version of blender, the mesh, when imported into ued is really strange(nothing like the original mesh).

There is an ase exporter for the new version of blender, but it is really confusing and i havent bothered trying to figure it out since i havent needed it yet.