Recent posts

#71
wel for co-op crater is this what u did also for co-op game mode ?  a modded td ? well i guess u could also do a ai ctf /ass also if the bot controller is good enough !! as i said before when u make your own new gamemodes you can also make NEW player starts a subclass of the existing  mp commando and  trando and in the info game info and your new game mode in HIDDEN it has the VALIDPAWNCLASSES  ie in there u can have your new player classes
thanks man.
JB mappak has first really good ai ive seen yet. cos in the pawn class its animation set is linked to mp set
#72
Unreal Engine 2 General Modding Chat / Re: RC: Respawning AI in DM-ma...
Last post by RC-1266 - November 05, 2012, 01:55:51 AM
Wow thanks, that's enough to be busy with for quite a while ;D

But if I understand correctly, this only works in TD?

Edit: Only checked out the videos just now. There are some nice weapon mods in there! :O
#73
Unreal Engine 2 General Modding Chat / Re: UnrealEd crashes when brow...
Last post by RC-1266 - November 05, 2012, 01:49:16 AM
Quote from: frazscotland on November 04, 2012, 01:47:55 PM
Recently i got nu pc with windows 7  and also i experience this fatal problem even running in compatibility xp sp 3.
UNTIKING the textures  from filter seems to stabilise it from crashing but   stil How do you view the base textures  ??
Has anyone tried  to see if its runs properly on dual boot os with xp sp3  ??? :'(

Try to make UnrealEd run using your integrated graphics card, not the most powerful (probably nVidia/ATI card).
#74
Recently i got nu pc with windows 7  and also i experience this fatal problem even running in compatibility xp sp 3.
UNTIKING the textures  from filter seems to stabilise it from crashing but   stil How do you view the base textures  ??
Has anyone tried  to see if its runs properly on dual boot os with xp sp3  ??? :'(
#75
Hey rc not seen u for ages .Yes ive helped a mapper jb work this kind of thing out a bit for 1 maP  within his mappack.
It had clonetroopers spawning on rep side to assist and extra trandos spawning but it could as well have been slavers or trando heavies.
I worked out u can create your own new modded .u pakage which doesnt affect normal properties
u can make new pawn ai entries and in them they can have new weapons and even skins etc.
The pawns are controlled by the bot controllers so i suggest making new bot controller classes also in hidden in the bot controller classes u have drop downs for benign stimulus responses and also for HOSTILE stimulus responses. SR_Runtoward etc
another tip is in the new pawn classes u can link their animation sets to the MPSet which will make the ai more aggressive also.
Create a new  Gameclass also  a SUBCLASS of TD.  In that you can lock players into the clone side and the ai will technically be in the trando side.
u will have to create a new gameline which reflects the reference for the new .u and the gameclass .

Hope this helps a bit 8)
Im been working on this new wep expansion mod pakage for rc for a good while not got so much left to do. hers some links to show 75% of what ive done so far..
http://beta.xfire.com/video/57c9a7
http://beta.xfire.com/video/57af66
http://beta.xfire.com/videos/572ffb
http://beta.xfire.com/video/54781a
Maybe this also could help you i helped a small bit with this
http://www.lucasforums.com/showthread.php?t=209169
http://www.xfire.com/profile/maskerey/
#76
Maps in Progress / Re: [RC] dm_gallery (or so...
Last post by icepwn - October 24, 2012, 04:58:45 PM
#77
Unreal Engine 2 General Modding Chat / RC: Respawning AI in DM-maps f...
Last post by RC-1266 - October 21, 2012, 08:22:02 AM
I've recently been thinking about starting to make a few RC-maps that can be played as co-operative in Deathmatch-mode again.

I've been experimenting with it before (coop_crater: https://www.youtube.com/watch?v=Lq4yzu_zt2c) but the main issue for me was not being able to find a way to make enemies move and respawn properly.

The only way of making enemies respawn that I'm familiar with, is creating droid dispensers.
However, when putting AI in deathmatch mode, I always set bValidEnemy to False to prevent all the AI from killing eachother (yet, it would count as a kill when you shot them).
This method has it's downsides though, since the enemies literally won't see eachother;
- when there's an enemy between you and another enemy, this first enemy will be shot because the other won't see him (and won't cease firing or side-step);
- when adding path nodes, the enemies will run into eachother and get stuck;
- as far as I know it can't be applied to AI spawning from droid dispensers (and as a result, they'll be too bothered killing eachother to notice you).

So my main questions are:
1. Are there alternative ways to make enemies not kill eachother in DM-maps than switching bValidEnemy to False?
-> Which is important to me because it would make it possible to let them move more freely and not kill eachother accidentally when they obstruct their line of fire.

2. Is there a way to switch bValidEnemy to False for AI spawning from dispensers?

3. What other ways are there to respawn enemies and what can I do to prevent these guys from killing eachother in Deathmatch mode?
#78
Unreal Engine 2 General Modding Chat / Re: UnrealEd crashes when brow...
Last post by RC-1266 - October 21, 2012, 08:02:38 AM
I discovered another solution to bypass this problem after buying a new laptop.
This laptop has an option to select which graphics processor should execute the program.
Whenever I select my nVidia card to run UnrealEd, it will crash when scrolling through the texture browser and a shader passes by.
But whenever I select my integrated graphics processor to run it, it won't crash. Luckily this processor is good enough to run older 3d-stuff like UnrealEd fast enough.

For my laptop, I can choose this option by right-clicking a (shortcut to a) program and select an option that roughly translates to "Execute with graphics processor" and then gives me the options "Powerful NVIDIA-processor (default)" and "Integrated graphics".
Similar options might be accessible from a graphics card's control panel as well.

I hope this helps other people too ;D
#79
General / [CHEATER] Boeggelss
Last post by RuFuRaRu - October 20, 2012, 07:36:55 AM
Player caught cheating in Ace of Spades.
Sandcrawler.net (64.202.163.78)
Boeggelss #0 (October 20, 2012, 7:30AM) (Unknown IP | USA)
#80
General / Re: My Let's Play Videos
Last post by Sandcrawler - October 16, 2012, 11:07:39 AM
Not at all, feel free to post the link anywhere you like. :)