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Messages - RC-2375

#1
1. Make Mission Objectives Appear At A Certain Point, then once their done, make them complete?

2. Hack a console and make doors open?

3. How to make triggers work period... Hehe... .
#2
Unreal Engine 2 General Modding Chat / Re
May 15, 2007, 06:37:27 AM
So I need To Place A PathNode that connects to the Navigation Point? I'll try this... I'll let you know. Thanks.

EDIT:
Ok. I figured it out. I had to go to the nav point's proporties and go to AI and select Sniper as TRUE.

Now... Anyone know how to do that with a demo charge on a droid dispenser?


<DooFi>See? The edit-button looks like this and you find it in the upper right corner of your posting: </DooFi>
#3
Unreal Engine 2 General Modding Chat / Re
May 14, 2007, 12:43:18 PM
Actually, Those are the tuts that I used to do it...

The Markers show up and everything. But When You Order One Of The Squad To Go Snipe... They Refuse.
#4
Hi All. I'm New. Nice Place You Got Here. Anyway, I've Been Trying Out The RepCom Editor, and I understand some, but I can't get the squad markers to work. I mean I can... But The Squad Refused to Go There. Ideas?