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Unreal Modder's Haven => Unreal Engine 2 General Modding Chat => Texturing => Topic started by: explode on February 11, 2007, 09:34:03 AM

Title: A question
Post by: explode on February 11, 2007, 09:34:03 AM
How do I make masked textures, like, textures with clear parts?
I tried making the parts i wanted invisible black, but that didn't work...
I looked all over the Udn and all I found was like one paragraph!
-Thanks in advance-
Title:
Post by: DooFi on February 11, 2007, 10:33:04 AM
create an alpha channel and save your texture as TGA. Then import it and set "Masked" to true in the texture's properties. "Masked" only knows fully opaque and invisible, so you don't get a very smooth effect. It's very very healthy for the performance though. Use "Alpha", if you want a smooth transition between opaque and invisible for example for gradients or if you want to make only half transparency.

I didn't work with ued for some time, since it doesn't run on my new pc, so I'm not quite sure about the properties, but you'll certainly find the correct ones^^
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Post by: explode on February 11, 2007, 11:40:45 AM
Lol how would I create an alpha channel in paint :p
Also, It's a pic of a plant ona black background I want to use...
Title:
Post by: DooFi on February 11, 2007, 12:20:49 PM
in paint? o_O rofl...
i guess it's possible to make all black parts of a texture invisible. If my UED worked i could look up how it works, but unfortunately i cannot tell you from memory :/
You could try to put the texture into a FinalBlend. FinalBlends work kinda like Layer Blendmodes in Photoshop.