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Messages - arramus

#16
On a dedicated server, the admin should remove all non vehicle mod maps if they want to keep it just for the vehicles. TheBlackCheetah built this mod but hasn't mentioned about updating it although we'll see.
#17
If you don't already have Portal the following may be of interest.

To celebrate the launch of Steam for MAC, Portal is FREE for PC/MAC until May 24th. http://store.steampowered.com/freeportal/

Portal is a physics challenge using gravity gun similar to the one in Half Life 2. Puzzles prevail so put your thinking cap on.
#18
Quote from: "Dark Clone Volo"ok thank you arramus ;)

Test the server at this ip :

87.98.176.54:7707

All good.
#19
Killing Floor has the same version of Unreal / Unreal Editor as Rep Com.

It also has a pretty decent player count. There were 1000 servers in the list when I checked yesterday. It has Admin tools and download capability as well.
#20
General / Crash Wars...the Final:Boba's Revenge
April 18, 2010, 11:06:46 AM
Crash Wars is a modded version of the PC version of Babo Crash from Playbrains. Babo Crash is a freebie bundled with Madballs in...Babo:Invasion.
More info and download links on the Steam forum here:
http://forums.steampowered.com/forums/s ... ?t=1230519

Here's a download to the modded files if you want to give it a try.
http://www.filefront.com/16162553/CrashWars.zip

And a Youtube of the mod in action.
http://www.youtube.com/watch?v=VzjLGgbdjZA

Meet the cast.
#21
This weekend's deals on Steam see Star Wars the Force Unleashed for PC reduced from $29.99 to $14.99 and Madballs in...Babo:Invasion reduced from $9.99 to $2.49. In addition, you can play the full version of Madballs all weekend for free before making a purchase.
#22
It depends which OS you are using. For XP I right click on the desktop > go to Properties > Settings and then slide the resolution bar.
#23
I've seen this a few times and could only resolve it with a full wipe of RC files and reinstall. It appears that the properties window is opening but off the visible screen. By increasing the screen resolution I was able to see it again temporarily until it disappeared again.
#24
Single Player Level Design / Re: COOP
April 05, 2010, 07:44:13 PM
If you're hosting and playing in your server you'll be fine as it's all local. People joining may crash depending on what's going on in the map. I tested AI_Infiltrated on a dedicated server and by joining a client host and it crashes quickly. I think there's simply too much going on in the initial battle area. For AI_Domination, things are better for a couple of rooms but then the crash appears in time.
#25
Single Player Level Design / Re: COOP
April 05, 2010, 10:14:42 AM
I tried on a dedicated server but it still causes the client to crash.

Even so, let's test the regular version of the maps on a client host and see how that responds. I was able to join skip's client side server so let's test the AI apprentice missions that way first without adding the edits above and then try with the edits and check the results.
#26
Well, I've been able to join skip's client server without crashing so at least client side appears to have better stability than dedicated servers.
#27
Single Player Level Design / Re: COOP
April 05, 2010, 02:55:28 AM
Thank you. That's a useful workaround for a game mode that has been elusive up until now. I wonder what particular quality this workaround extends? I'll have to do some digging and search for magic tab.

I'll get a Coop server up in due course and update some maps for Coop play.
#28
Great stuff. The GUI will certainly ease the process for the end user and it looks decent as well.
#29
Here's the tut linky for when you're ready.
rcmod.php?page=tutorial-14

The other fundamental tutorials are also in this area as well.
#30
As it doesn't have its own, that I can find, I just used the ones currently being displayed in the Gunship map. For the rockets, I think it's the AA weapon texture and the rest mix between the gunship texture and one other. Mix and match and you'll find a suitable balance.