The supported formats for import are :
.bmp
.pcx
.tga
.dds
although I recommend either .bmp or .tga but most games use .tga as a default for textures. To import your texture, go into the texture browser and select file - import. Then if you are importing your own texture in the top box type a name for a category that you can easily identitfy. Then if you want to put it in a sub category type that in the box below. Then in the name box type what you want your texture to be called. Leave the other settings as they are and press ok. You will then be able to navigate to your category and sub category to find your texture. When you exit UnrealED be sure to save your texture package when you are asked to otherwise you won't be able to use it again.
If you are making a skin then you will need to back up the appropriate texture package from
C:Program FilesLucas ArtsSWRCGame DataTextures
and then import your updated image to the appropriate category and sub category with the same name of the texture you want to replace. Then again save the package when asked to. You then can go ingame and check whether the texture you used worked how you wanted it to.
These images are an attempt at updating the clone armour. All my clones now have this.


All my clones all have this texture. Alternatively you can edit individual clones properties to have a certain defined texture. But I like my texture
To export a texture select the texture you want to export, go to File - Export. Give it a name and choose a type. Again I reccomend .tga.
Phew done... :shock:
Hope I helped
I might have to make a tutorial out of this :!: