Alpha and Masked Transparent Textures

Started by arramus, March 08, 2007, 11:30:27 PM

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arramus

I added a texture with transparency as a .dds file and it saved the Alpha and it exported over pretty nicely.

I set Masked to True to remove the transparency outline area and laid it down a couple of units above the ground surface. The first attempt left a white line around the outer edge in parts but it's looking much better now. It's not truly perfect but it creates the effect I'm looking for.


DooFi

#1
and...? :?:

arramus

#2
And what?

It's a custom blood texture with subtle hints of the elevator moment in Shining.

{MotR}Weapon

#3
Damn I'm going to have to watch the Shining and actually pay attention to most of the movie and watch for that elevator then.  :P