Author Topic: Alpha and Masked Transparent Textures  (Read 3781 times)

arramus

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Alpha and Masked Transparent Textures
« on: March 09, 2007, 12:30:27 AM »
I added a texture with transparency as a .dds file and it saved the Alpha and it exported over pretty nicely.

I set Masked to True to remove the transparency outline area and laid it down a couple of units above the ground surface. The first attempt left a white line around the outer edge in parts but it's looking much better now. It's not truly perfect but it creates the effect I'm looking for.

« Last Edit: December 31, 1969, 05:00:00 PM by arramus »

DooFi

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« Reply #1 on: March 09, 2007, 06:57:28 AM »
and...? :?:
« Last Edit: December 31, 1969, 05:00:00 PM by DooFi »

arramus

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« Reply #2 on: March 09, 2007, 08:43:53 AM »
And what?

It's a custom blood texture with subtle hints of the elevator moment in Shining.
« Last Edit: December 31, 1969, 05:00:00 PM by arramus »

{MotR}Weapon

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« Reply #3 on: March 09, 2007, 05:44:02 PM »
Damn I'm going to have to watch the Shining and actually pay attention to most of the movie and watch for that elevator then.  :P
« Last Edit: December 31, 1969, 05:00:00 PM by {MotR}Weapon »