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Unreal Modder's Haven => Unreal Engine 2 General Modding Chat => Matinee/Animation => Topic started by: explode on December 02, 2006, 09:01:22 AM

Title: How do you add a matinee before the map plays?
Post by: explode on December 02, 2006, 09:01:22 AM
I think the title says it all...
Thanks in advance
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Post by: Squad_Sammaron on December 02, 2006, 09:38:34 AM
i dunno. theres a script function (function postbeginplay i think) that does it as the level starts up. try that. if not, just change the loading screen to have a movie playing, i guess. your best bet is probably putting a trigger right next to the playerstart
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Post by: .:[LoC]:.Darth^Tater on December 03, 2006, 12:58:36 PM
Squad, do u know how to change the loading screen. That is what I need to know how to do.
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Post by: Squad_Sammaron on December 07, 2006, 06:07:19 AM
it's somewhere on the site... pm doofi, i think he's the one that found it out (i'm not sure tho)
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Post by: DooFi on December 07, 2006, 10:33:16 AM
hmm I'm sorry, I cannot help you with loading screens :/
Actually I don't know whether its possible to change it at all. I've never read anything about changing RCs loading screens.
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Post by: .:[LoC]:.Darth^Tater on December 07, 2006, 02:43:13 PM
I just  remember something on the forums about it. And I'm sure of it. I remember a screenshot of an edited loading screen, it had a couple screenshots of the map inside it, and other things.
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Post by: Squad_Sammaron on December 08, 2006, 12:55:38 PM
Found it. Check out the install files under pages. just make on of those a .gif image you make wid gimp or w/e
Title: Re: How do you add a matinee before the map plays?
Post by: arramus on March 06, 2007, 09:07:21 PM
Quote from: "explode"I think the title says it all...
Thanks in advance

Did you figure this out explode?

Darktrooper's SP map had a movie start instantly as soon as the map loaded. It was either triggered from a spawnpoint or there's a trigger element to begin on loading. The only time I used machinima was for an SP version of DM_Wook. I'll add something to AI_Domination for when a bad guy comes up through the floor on a mover and see how it goes.
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Post by: explode on March 07, 2007, 03:01:16 PM
No.... I don't mean "how do you make it so the movie Plays" I meant "How do you do that in the first place (IE setting up a path and stuff)  and also, can you make it so that the movie plays at a certain event (like in halo, when you are looking for the control room, and cheif walks out on to the edge and kicks the rock off).
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Post by: arramus on March 07, 2007, 03:33:34 PM
You can trigger the movie at certain events. Setting up is a little tricky. I'll add a tut in due course as I'll be adding a little machinima to the current map I'm working on.
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Post by: arramus on March 07, 2007, 05:40:55 PM
Get a copy of Darktrooper's Search for Sev
http://www.strategyinformer.com/pc/mods ... o/mod.html (http://www.strategyinformer.com/pc/mods/starwarsrepubliccommando/mod.html)

It has a Scene Manager that's triggered by the initial spawn point. I'm sure he used the Unreal Editor Tuts here http://udn.epicgames.com/Two/WebHome.html (http://udn.epicgames.com/Two/WebHome.html) to set it up.

I used a different method and had an ingame movie using the movie button in UE and interpolation points. I'll be using that method again. I hope DT will tell us more about using the scene manager.
Title: Re: How do you add a matinee before the map plays?
Post by: DS_PVT_Vulture_TU-3 on July 20, 2008, 09:01:18 AM
I actually know exactly, I think this is what you mean, but you can add the start movie trigger in the same place as the player start, worked for me
Title: Re: How do you add a matinee before the map plays?
Post by: RC-1266 on July 20, 2008, 01:02:14 PM
yay then explode gets his answer after.... 1.5 year?  :wink: