Making Particle Systems Visible for Clients

Started by Spuz, March 31, 2007, 11:09:22 AM

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Spuz

This is very simple to do and it can add a nice flare to your map. Down at the bottom of 'Hidden' of you particle system properties change the Role from ROLE_Authority, to ROLE_SimulatedProxy. This will make the Emitters visible to clients in MP games. That simple and yet it took us so long to figure it out :P





most awesome! Sticky. //DooFi
My maps: ForestCorridor             Pizzaria
{MotR}Spuzzy{ZetVCom}

Squad_Sammaron

#1
sticky!
"Testosterone - You\'ve never seen so much man in one place."
      Title of Regal, Tales of Symphonia
      Stolen by Sammaron, Lord of All

DooFi

#2
That rocks! Anyone knows what "RemoteRole" means? xD
And i thought I had compared every single value to the working emitters' values :?


edit: sammaron man, stop making 1-word-postings xD

Squad_Sammaron

#3
hehe :D sry, i wanted it to be a sticky, and i bleive i got my point across :D

looks cool. now if only the particle editor would work....
"Testosterone - You\'ve never seen so much man in one place."
      Title of Regal, Tales of Symphonia
      Stolen by Sammaron, Lord of All

CLONECOMMANDER501

#4
Oh yeah! Thats what I'm talking about!