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Messages - Jedi_Mediator

#1
Just asking...is there any plausible way to make the AI smarter (i.e. add new strategies to their behavior, such as hiding behind something once you start firing on them...in the same way they jump from grenades) in all the existing SP maps? I really know NOTHING about RC modding in particular (though I do mod very actively for the Jedi Knight game series), so don't flame me just for asking an innocent question. I had that happen to me recently, and I don't want that experience here!
#2
Unreal Engine 2 General Modding Chat /
January 31, 2007, 04:08:42 PM
*sighs*  Nothing works.
#3
Unreal Engine 2 General Modding Chat /
January 31, 2007, 01:05:11 PM
but--butbutbut---I thought sounds had to be in WAV???

 :shock:  :?  :shock:
#4
Unreal Engine 2 General Modding Chat /
January 30, 2007, 01:12:02 PM
Erm. ...All right then!... Does this mean that I cannot do what I am proposing--even if it is for SP? Or is there some other version/update of UnrealED I could download?
#5
Unreal Engine 2 General Modding Chat /
January 29, 2007, 06:42:37 PM
Well, yes, see...the files ARE in .WAV format--at least I think they are. They registered as .WAV when I was importing them (in the "open" window), but they just did not show up in the list.

So, does this mean that if I change a gun or explosion sound, I will no longer be able to play MP? That doesn't seem too reasonable...
#6
Unreal Engine 2 General Modding Chat /
January 28, 2007, 03:31:13 PM
1)  How the **** does changing sounds involve mapping??

2) I DID!!!! BUT THEY DON'T IMPORT WHEN I *PRESS* IMPORT....they don't show up in the list, like I said before.
#7
Unreal Engine 2 General Modding Chat /
January 23, 2007, 03:08:07 PM
Can anybody point me to an UnrealED tutorial, preferably one that deals with editing *files* instead of *maps*?
#8
Unreal Engine 2 General Modding Chat /
January 21, 2007, 06:27:28 AM
But it DOESN'T! I enter the exact name of the sound I want to replace, and it still sounds the same when I play it (example: I am trying to replace the tranShotgun sound. However, I still hear the default gun sound after I enter the exact name)! Is this supposed to happen??
#9
Unreal Engine 2 General Modding Chat /
January 20, 2007, 09:30:58 AM
ARRRGHHH! How come I never seem to be able to get my point across...

i CAN'T replace the sounds. I import a sound, and it doesn't even appear in the LIST. How, then, am I supposed to do anything with sounds at all??
#10
Unreal Engine 2 General Modding Chat /
January 18, 2007, 01:07:13 PM
QuoteSince there was only one patch at all, it is obviously patch 1.00. Got it? Download RC Patch 1.00 and head to the /system/ folder. There you'll find UnrealED.exe.


OHHHHHH! I thought you meant to download a patch for UT 2004, not Republic Commando :P Well, in that case, confusion is cleared up. It turns out that I downloaded that patch a while back. Thanks for your help!

Okay, I'm having a little trouble here. I can't find any button that lets me replace sounds! How do I do this?
#11
Unreal Engine 2 General Modding Chat /
January 17, 2007, 02:05:15 PM
Okay, I decided to just download the UT2004 patch to get the program. However, UnrealED doesn't seem to want to start up...I get a Critical Error message that says:



Build UT2004_Build_[2005-11-23_16.22]

OS: Windows XP 5.1 (Build: 2600)
CPU: AuthenticAMD PentiumPro-class processor @ 2210 MHz with 511MB RAM
Video: No Video

Can't find 'ini:Engine.Engine.ViewportManager' in configuration file

History: UObject::SafeLoadError <- UObject::StaticLoadClass <- UEditorEngine::Init <- UUnrealEdEngine::Init <- InitEngine




I'm guessing this has something to do with the fact that I don't have the game itself. Is there still a way to use the program?
#12
Unreal Engine 2 General Modding Chat /
January 17, 2007, 01:24:09 PM
URGG yes, I looked on the internet and that's what everyone says. However, this just happens to be a REPUBLIC COMMANDO SITE, doesn't it? Or, at least, that's what I gathered...

No, I do not have UT (yes, yes, go ahead and slap me with a large fish). Is there any *other* way to get the Editor?
#13
Unreal Engine 2 General Modding Chat /
January 17, 2007, 05:12:57 AM
Where could I download UnrealED?
#14
(Copied and pasted from FileFront Forums)


I understand that Republic Commando is very difficult to mod, but I have a question anyway. There are several weapon's sounds that I would like to replace with new ones, along with replacing some of the ambience, as well. How would this be possible? Would I need a program like Pakscape (only for Q3 games, I know) to open up the special filetypes?