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Topics - hockeygoalie35

#1
Single Player Level Design / Blocking Volumes
December 05, 2010, 04:15:58 PM
Hey! I'm hockeygoalie35, one of the co-founders of Carbonite Modders. our current project is the ARC Trooper mod, and i got a question about blocking volumes.

as you can see here in the picture, i have a blocking volume over the cliff to the other-side.
in the video, it demonstarates what is supposed to happen

http://www.youtube.com/watch?v=I46SEWgwRR8




i tried to put pathnodes on the blocking volume, but doesnt work, probably due to this:
it cannot collide until an event is triggered.
is there a way to keep it this way and have my squadies walk across?
thanks and i hope to provide as much knowledge as i can contribute to this forum