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Topics - Omega 27 Elite

#1
Modeling / Halo Weapons in RC
March 29, 2011, 07:44:04 PM
so yeah i had an idea to have halo weapons modeled and put in RC but as i dont know how to use blender or anything else i would need someone else to do it :| just an idea
#2
Maps in Progress / [RC] dm_Trainingground
November 27, 2010, 03:20:39 PM
so dm_trainingground is a map I've been working on for a while. its basically a map where you can "train" with different weapons and enemies. its supposed to look like its on kamino but right now i'm experimenting with a lot of stuff so i haven''t put any backgrounds outside that look like kamino. it has a small armory 2 droid dispensers and lots of other enemies and stuff. i still have a lot to do though so it might be a while before I'm finished. I've only been using unreal editor a few weeks so i have a few questions.

i already posted one herehttp://forums.sandcrawler.net/index.php?topic=1337.0
and i will explain my second one in a story.......ok so you have a map with a couple of rooms and in one room you spawn and in another room you have placed some clones and droids to fight each other. my question is, could you place a trigger somewhere that would allow for the AI to not fight each other until you walk over the trigger?
and my third question is, how can you edit your players properties so that you spawn with a different weapon like maybe the pistol or something.

ok i hope that all made sense  ::)
#3

(the questions here have already been answered. please scroll down to the end of this thread to see my current questions)
ok so for a while now I've been working on a SP map that is basically a training ground on kamino. i want to put in a door that you can place a charge on and blow up but i cant figure out how to make the door destroyable. i havent found anything on the forum about it so im assuming im the first one to ask this. btw im using the door from Static Meshes > AssaultShip_PR > RAS_RegDoor because i cant find any other doors

another question i have is how can i put a character sound in my level. i already figured out on my own how to put music in my level (I'm quite proud of myself for that xP) but i don't know how to put a sound-bite from a character in there. i tried using a music trigger but putting a delta 07 clip under MusicTrigger properties >MusicTrigger>Episode but i cant hear it. I tried putting Delta 07 physically in the level to see if maybe i could hear it if his AI was in the level itself but its still not working. can anybody help me?

i have a few other questions already posted in different parts of the forum and if you have an answer feel free to tell me (pleeeeease pleeeease pleeeease i reaaally wanna know the answers!!!! im such a noob xDDD) here
http://forums.sandcrawler.net/index.php?topic=1338.0
i hope at least 1 person can understand my questions xDD