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Messages - Omega 27 Elite

#31
ok i havent created any maps that i want to use in multiplayer. but also im not exactly sure how to create a session or whatever with a map ive created.
#32
ok i tried the voice thing and it worked this time!! yay anyway....
can you delete something that has a "null static reference" or whatever cause whenever that happens the item disappears from the map in unreal but its still there in the game. like say i put a battle droid somewhere and it didnt like it so it came up as null or whatever(idk what that is) how do i delete it?
also i know how to use teleporters i figured them out on my own, but how do you make it so that instead of just walking over it you have to do something first, say slice a computer(as in the computer trigger it to work)
#34
ok cool i new i could probably use a trigger for it but i didnt know what to put the event at. thanks
#35
ok so i know its been a while but......i tried the path nodes and they're working great i put them in my big map and my squad can go with me now(thats kinda big for me O.O) but the scripted trigger thing didnt work
#36
awesome im gonna try that out. thanks for the 100 time :]
#37
will do. and now i do actually have one. under hidden on the path nodes do i need to put a base for them and if so what do i put as the base
#38
cool thanks. i actually dont have any more questions right now xD
#39
interesting i'll have to try those things out. thanks for answering my questions i still have lots more though O.O.

how do path nodes work? i tried coping the properties of one from RC into my map but it didnt work. also how do you make a clone or whatever shoot at a non enemy say a table or something. ive looked for the answers on the forum and google but i cant find anything :/
#40
could you make your question clearer? are you making a mp map where YOU can actually play as a clone adult or a droid? or are you making a single player map.
#41
ok thanks. i already know about basic triggers and music triggers but as i said voices arent working.
#42
Maps in Progress / Re: dm_Trainingground
December 04, 2010, 01:19:16 PM
ok cool i look forward to when it comes out
#43
Completed Maps / Re: Completed Maps Guidelines
December 02, 2010, 04:35:44 PM
ok cool
#44
Maps in Progress / Re: dm_Trainingground
November 30, 2010, 07:15:08 PM
yeah i already downloaded that too and i installed it. forgive my noobishness but how does it work O.O i tried typing in your map but it says theres an error
#45
Completed Maps / Re: Completed Maps Guidelines
November 29, 2010, 03:10:56 PM
do i beta test the map myself or do people on here do it along with me. also where is the beta testing area?