Changing Sounds/Ambience

Started by Jedi_Mediator, January 16, 2007, 01:21:26 PM

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DooFi

#15
Quote from: "Jedi_Mediator"But it DOESN'T! I enter the exact name of the sound I want to replace, and it still sounds the same when I play it (example: I am trying to replace the tranShotgun sound. However, I still hear the default gun sound after I enter the exact name)! Is this supposed to happen??
pitifully i cannot access my UnrealEditor, so I'm not able to test this for you, sorry :/

Jedi_Mediator

#16
Can anybody point me to an UnrealED tutorial, preferably one that deals with editing *files* instead of *maps*?

explode

#17
Dude, if you want to change the sounds, that involves mapping, learn how to map *duh*.
If you take it slow your patience will be rewarded, also, if you want to change the *files* you won't be able to play multiplayer, so be careful!!!!


Squad_Sammaron

#18
yea um... i'd try file import for your sounds...
"Testosterone - You\'ve never seen so much man in one place."
      Title of Regal, Tales of Symphonia
      Stolen by Sammaron, Lord of All

Jedi_Mediator

#19
1)  How the **** does changing sounds involve mapping??

2) I DID!!!! BUT THEY DON'T IMPORT WHEN I *PRESS* IMPORT....they don't show up in the list, like I said before.

explode

#20
Ok Jedi, your files have to be in *WAV format to import.
The mapping part of changing the sounds is that you have to find (or place) the ambient sound actor and open up it's properties.
I will write a short tutorial that tells you how to change the sound in an existing retail map *BACK UP YOUR MAP FOLDER!*
1.BACK UP YOUR MAP FOLDER (preferably to your desktop)
2.Fire up Unreal Editor
3.Open up the map you want to change the sound on (I'll use DM_ZeroG for this tut)
4.Open up the sound browser
5.hit file>import, then find your *WAV sound file
6.change the package to "mylevel"
7.Hit "ok all"
8.Find the zone info in the map (the box with the question mark by it)
9.Double click on it
10.go to "zone sound"
11.open the sound browser
12.go to the mylevel package
13.find your sound
14.have it selected
15.go back to the zone info's properties
16.change the zone audio class to be your sound
17.close the properties
18.build all
19.save
20.play
21.enjoy
22.Thank Explode :lol:

I'll write another on how to change the blaster sounds and stuff.
Just don't get mad dude, we're here to help!


Jedi_Mediator

#21
Well, yes, see...the files ARE in .WAV format--at least I think they are. They registered as .WAV when I was importing them (in the "open" window), but they just did not show up in the list.

So, does this mean that if I change a gun or explosion sound, I will no longer be able to play MP? That doesn't seem too reasonable...

DooFi

#22
Quote from: "Jedi_Mediator"So, does this mean that if I change a gun or explosion sound, I will no longer be able to play MP? That doesn't seem too reasonable...
yes it is. The game detects differences between your files and the files of the host and doesn't let you join, because you could be a cheater or have a wrong version...

Duaryn15

#23
Woo, one of the first things I found out. Importing sounds works as well as the 'Play Level' button, which means it doesn't. Editors with missing features suck, but this is one of them.

Jedi_Mediator

#24
Erm. ...All right then!... Does this mean that I cannot do what I am proposing--even if it is for SP? Or is there some other version/update of UnrealED I could download?

DooFi

#25
Quote from: "Duaryn15"Woo, one of the first things I found out. Importing sounds works as well as the 'Play Level' button, which means it doesn't. Editors with missing features suck, but this is one of them.
I know, that i once played EDM in a map using Ambience sound. oO
But i believe you have to convert your sounds to .ogg first! Try that.

Jedi_Mediator

#26
but--butbutbut---I thought sounds had to be in WAV???

 :shock:  :?  :shock:

DooFi

#27
Quote from: "Jedi_Mediator"but--butbutbut---I thought sounds had to be in WAV???

 :shock:  :?  :shock:
try oggs and unrealed will tell you^^ as i said, i cannot test it :(

Duaryn15

#28
.ogg is the filetype for the -music- in the game, but I haven't tested the conversion myself, so all bets are off on that idea.

Oh and, using ambience is just a setting in the ZoneInfo, with a list to pick from, has nothing to do with importing/replacing.

explode

#29
That's weird, importing sounds works fine for me...
CREEPY!