Hey! I'm hockeygoalie35, one of the co-founders of Carbonite Modders. our current project is the ARC Trooper mod, and i got a question about blocking volumes.
as you can see here in the picture, i have a blocking volume over the cliff to the other-side.
in the video, it demonstarates what is supposed to happen
http://www.youtube.com/watch?v=I46SEWgwRR8
i tried to put pathnodes on the blocking volume, but doesnt work, probably due to this:
it cannot collide until an event is triggered.
is there a way to keep it this way and have my squadies walk across?
thanks and i hope to provide as much knowledge as i can contribute to this forum
as you can see here in the picture, i have a blocking volume over the cliff to the other-side.
in the video, it demonstarates what is supposed to happen
http://www.youtube.com/watch?v=I46SEWgwRR8
i tried to put pathnodes on the blocking volume, but doesnt work, probably due to this:
it cannot collide until an event is triggered.
is there a way to keep it this way and have my squadies walk across?
thanks and i hope to provide as much knowledge as i can contribute to this forum