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Unreal Modder's Haven => Unreal Engine 2 General Modding Chat => Projects => Topic started by: RyuzakiL.Lawliet on July 02, 2012, 04:45:58 PM

Title: Republic Commando 2 Order 66
Post by: RyuzakiL.Lawliet on July 02, 2012, 04:45:58 PM
Hey Guys :) First of all little presentation of myself. I'm XtaZe from UG clan.
I'm actually working on a mod which will take place just after RC 1. In this game, you will first play as Viper, a commando who have to replace Sev. A few maps will show his training. And then he will join Delta Squad and you'll play as 38 again.

So what's new in this mod:

-New storyline

-New Characters

-New Skins

-Reskins

-New Weapons

-New Textures

-New Static Meshes

-etc...


But a video is better than hundred words and i'll show you not one video but 3  :P

First, here is the trailer I made a long time ago. Map still exist but in this vid, it's an old version and some things changed particularly Characters skins on hologram map.

http://www.youtube.com/watch?v=Z-UBizwYSJY&feature=channel&list=UL (http://www.youtube.com/watch?v=Z-UBizwYSJY&feature=channel&list=UL)

Then here is the teaser I made for the Kashyyyk maps

http://www.youtube.com/watch?v=BRqEkGm5bPA&feature=channel&list=UL (http://www.youtube.com/watch?v=BRqEkGm5bPA&feature=channel&list=UL)

And finally, the video I made for my version of Citadel map, directly inspirated by The Clone Wars and Cyro.

http://www.youtube.com/watch?v=H8T92lUAlMc&feature=channel&list=UL (http://www.youtube.com/watch?v=H8T92lUAlMc&feature=channel&list=UL)

As you can see, I added a few new weapons, accessories and skins. But in the last map, you can only see not even 1% of what the mod will finally be and what I have done for the moment.

Hope you'll like. ;)
Title: Re: Republic Commando 2 Order 66
Post by: Tycon on July 03, 2012, 10:34:17 AM
I like.

Only one small(make that kinda big) change that I think would make it a smidge cooler. In the training maps, with holographic enemies, their weapons and accessories are not holographic. The way to fix this would be to make a copy of all weapons and attachments used, but with a holographic skin. It would be a lot of work, but would make it more realistic. Beyond that, it looks really very incredibly amazingly inutterably ineffably AMAZING!
Title: Re: Republic Commando 2 Order 66
Post by: RyuzakiL.Lawliet on July 05, 2012, 01:25:54 AM
Well for the citadel map, it's not with holographic droid because I really wanted this to look like The Clone Wars. But in the other training missions, all skins, weapons etc... are holographic :)
Title: Re: Republic Commando 2 Order 66
Post by: Tycon on July 06, 2012, 01:42:17 PM
Oh. In the trailer I thought I saw otherwise. Great! :D
Title: Re: Republic Commando 2 Order 66
Post by: RyuzakiL.Lawliet on July 07, 2012, 03:53:17 AM
Yeah but the trailer is very old :P

Btw here is the first Playable demo of the mod  :D

Nice girl with big boobies: Click Me :D (http://www.gamefront.com/files/21950073/Republic_Commando_2_Order_66_Demo.rar)
Title: Re: Republic Commando 2 Order 66
Post by: RyuzakiL.Lawliet on April 11, 2013, 03:58:44 AM
After a long time of hard work, some resumption etc... I'm here to show you guys : Republic Commando Order 66: Kamino Campaign.
As the title says, it's a campaign which takes place on Kamino. It's working at 99 % even if it's not the final version but more a preview of what it will be. In fact, need to be worked again, a few details corrected, lighting improved etc etc...
However it still contains 5 playable maps (PRO, Kam_01A, Kam_01B, Kam_01C and Kam_01D) where you play as Viper, the Sev's replacer.

(http://media.moddb.com/images/downloads/1/54/53378/swrepubliccommand...53-49-06-3d4.jpg)

(http://media.moddb.com/images/mods/1/19/18069/4.3.jpg)

(http://media.moddb.com/images/mods/1/19/18069/3.4.jpg)

(http://media.moddb.com/images/mods/1/19/18069/2.4.jpg)

(http://media.moddb.com/images/mods/1/19/18069/Droids.jpg)

(http://media.moddb.com/images/mods/1/19/18069/SWRepublicCommando_2013-03-07_12-47-36-62.jpg)

(http://media.moddb.com/images/mods/1/19/18069/4.1.jpg)


Here is the download link: Here (http://www.moddb.com/downloads/start/53378/all?referer=http%3A%2F%2Fwww.moddb.com%2Fmods%2Frepublic-commando-ii-order-66)

And for all the updates about the mod, it'shere (http://www.moddb.com/mods/republic-commando-ii-order-66)

Hope, you'll like it ! And tell me how i can improve it, what I can change etc...


Oh and a little tutorial to how to install the mod:


1)You make a copy of your vanilla RC (vanilla RC is RC without any mod installed)


2)You paste it wherever you want and rename it as you want (as soon as it's clear in your mind)


3)You extract the downloaded archive on your Desktop


4)You copy the contents of the Animations folder from the archive and paster it in the Animations folder from your copy of RC (sif it asks you to replace anything, just say yes (You don't care, it's just a copy of your original RC so your original RC is protected (as soon as you don't touch it) (Or you won't be able to play MP anymore)

5)You make the same thing for every folder (PS: Folder are in the GameData folder)

When it's done, open your game (GameData/System/SWRepublicCommando.exe (the icon with the Commando head) and start a new campaign. It will automatically start the custom maps  :)
Title: Re: Republic Commando 2 Order 66
Post by: Dark Lord on April 11, 2013, 10:54:10 AM
looks good. i'd love to see a mp adaption using those arc trooper models and that dc15  8)
Title: Re: Republic Commando 2 Order 66
Post by: RyuzakiL.Lawliet on April 11, 2013, 10:55:52 AM
Well It's possible. I'll probably work on it :)