OK that's great!
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Under the mover properties, under collison advanced, there is something called path colliding (or something like that. Just set it to true (or false) don't remember ( just know you have to change it).THX THX A LOT!!! Now it works and Delta Squad can go by their own and can pass through the door!!! I repeat, Thanks
Then your mates will be able to pass the door
I discovered another solution to bypass this problem after buying a new laptop.Sorry, I can't do that or maybe I don't know where to select that option but i thimk I can't
This laptop has an option to select which graphics processor should execute the program.
Whenever I select my nVidia card to run UnrealEd, it will crash when scrolling through the texture browser and a shader passes by.
But whenever I select my integrated graphics processor to run it, it won't crash. Luckily this processor is good enough to run older 3d-stuff like UnrealEd fast enough.
For my laptop, I can choose this option by right-clicking a (shortcut to a) program and select an option that roughly translates to "Execute with graphics processor" and then gives me the options "Powerful NVIDIA-processor (default)" and "Integrated graphics".
Similar options might be accessible from a graphics card's control panel as well.
I hope this helps other people too