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Messages - onyxhawk

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Forum and Website Technical Section / Re: Repelling
« on: June 05, 2012, 06:08:53 PM »
ooooooooooooh yeah sorry i like spaced on that when i was reading it aparently thanks btw.

2
Forum and Website Technical Section / Re: Repelling
« on: June 05, 2012, 10:50:28 AM »
what do i link the script to?

3
Forum and Website Technical Section / Re: Repelling
« on: June 01, 2012, 03:47:40 PM »
so what should i add in there it would be good if you could be specific like what animation and how i can set it up like in the campaign.

4
Forum and Website Technical Section / Re: Repelling
« on: May 31, 2012, 06:50:37 AM »
so you know how to set up this sp animation like you know how in the game you repel out of the gunship or off a cliff i was wondering how to do that. cause you know its pretty lame to see you're buddy s repelling out of the gunship and you like have to jump.

5
Forum and Website Technical Section / Re: Repelling
« on: May 29, 2012, 05:11:49 PM »
yeah i figured it out now the question is how to get the player to repel. I have looked at what they did but it didnt seem to work i mean has anybody here gotten the player commando to repel?

6
Forum and Website Technical Section / Repelling
« on: May 25, 2012, 12:47:57 PM »
How do i set everything up to get the clones to repel from a gunship i have tried a bunch of different things but cant get the pawn to do the animation for it.

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