Ye TYCON thas rite.
Thers a few files you can alter but dont affect regular server play
You can alter in MENUCUSTOMISE the system file xinterface.u say for example instaed of a dc17blaster hes holding and a trandouzi they can have dc15blasters or anything !
also in system folder you can alter the Levelloadinginfo.INT for MP maps normally it has a loadbar and the mapname ive done it so it has map pic and a description like the SP loadscreens this doenst affect normal mp play either !
You can make a new wep in the properties and instead of the name Properties.u at top cell u put New.u then everytime you add nu entries you save them to New.u pakage
So its like shadow props .
It works for all weps as pikups as well only thing it doesnt work for pikups wise is NADES cos it only recognises the original nades on HUD .
When you make new nade classes to work you make them a subclass of an existing nade in the INVENTORY the AMMO and PICKUPS
Darklord swapped the sonic for his nu Plasma nade but he could just make it a subclass of the sonic and the HUD recognises it and has a grey square cell. But you have to have edited original props for the line in order to be able to pik em up from a map !
thats what camotrooper mod will show . also TX created a new smoke grenade for their promod and it works succesfully ! so thats 2 new nades for rc !
You can have multiple small extra props files that dont affect normal server play theyre just referenced from the maps ! only thing is the extra nades only work when you have the original props add in the new nades .
So for a New sandcrawler mod it can have extra weps and nades and the nades can only be piked up and used when u play sandcrawler seperate mod. But someone can play normal and have a mod map and you can pikup and use the new gun weps sucessfully. Its a bit strange but kool