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Unreal Modder's Haven => Unreal Engine 2 General Modding Chat => Star Wars Republic Commando Chat => Topic started by: frazscotland on October 04, 2013, 05:22:47 PM

Title: KARMA MESHES IN MP ?
Post by: frazscotland on October 04, 2013, 05:22:47 PM
I remember a post from a few years back in which RC1138 was trying to get karma meshes to work in MP.
When your have a selection in static meshes ie a box you can select to place a KARMA mesh on map .
In it's Properties in HIDDEN there are 2 cells ROLE usually set to AUTHORITY and REMOTE ROLE  which I think if set to same ... AUTHORITY should make karma meshes work in MP.
Particle effects if their properties are viewed on a default retail map tend to have the same setting for both cells.
I've not tested it myself yet so any feedback on if this works would be great, ::)
Ive used this same setting for my destructible trap placements from SP on a map for MP .
ROLE and REMOTE ROLE set to AUTHORITY