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All Around Games => General => Topic started by: Delrahn on November 24, 2010, 06:50:31 AM

Title: Projectile Help PLEASE
Post by: Delrahn on November 24, 2010, 06:50:31 AM
I am creating projectiles, and am applying them to weapons, but they do 0% damage, even when I seet thier damage to 9999. How do I get them to *ACTUALLY* kill?
Title: Re: Projectile Help PLEASE
Post by: {CCP}VI on November 24, 2010, 09:38:49 AM
the ammoclass is important for the damage of the projectiles. i think the projectileclass is only used for visual reasons(except of granades, antiarmor, etc.).
Title: Re: Projectile Help PLEASE
Post by: Delrahn on November 24, 2010, 09:57:47 AM
I already tried that and tried it again. I went to the actor browser>INVENTORY>AMMO>[myweapon'snameAMMOPROPERTIES]>AMMUNITION: The damage was already set to 3000, so I set it to 20,000, and it still took 2 hits with my sniper rifle to kill a BATTLE DROID!!
Will some one please tell me how to fix this? Does it have something to do with the fact that the effect of my projecile is a wookie turret projecile?
Title: Re: Projectile Help PLEASE
Post by: frazscotland on November 24, 2010, 12:29:16 PM
Did u make new CTEffect also to accompany new projectile ??? or use existing projectile effect ???
:o
Title: Re: Projectile Help PLEASE
Post by: Delrahn on November 24, 2010, 06:03:01 PM
I used an existing projectile. It's the Wookie Turret's prpjectile.
Title: Re: Projectile Help PLEASE
Post by: frazscotland on November 29, 2010, 05:15:29 PM
yeh i used wookieturretproj for mi trando promod for te dcblaster. well u must goto the wookie turret ammo  in properties and up the damage there. i think its 10 per shot i know its less than dc17blaster at 30