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Messages - explode

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1
General / I don't know how to say this but...
« on: September 01, 2008, 11:10:22 AM »
I guess you could consider this my retirement, I suppose....
It makes me sad to leave this community, but I haven't touched RC or Unreal Ed in almost two years now.  So, as I type I'm uninstalling the game.  I may reinstall it and make a "goodbye" map when I get my new computer, but until then, goodbye.  
If you want to download some of my older maps, check out http://hosted.filefront.com/Explode012/ .

I want to thank all of you, especially those of you who have been here since RC modding was still taking its first steps.  Thank you, for your help in conceptualizing, building, and testing maps.

Bye!

P.S. If you don't want to lose contact with me, email me at iExplode@live.com!

2
Unreal Engine 2 General Modding Chat /
« on: February 03, 2008, 02:13:22 PM »
Yes, It is possible.....sort of....
You need to actually go into the properties of the players and scale them, but this presents several problems....
1) It will be treated as a mod and players will need to download it to play that map, but will not be able to play in servers NOT running the mod...
2) It messes up the ragdolls after you die...bigtime...I think that the problem is that the player model stays the same size, but the karma skeleton is the same size, I think that this can be corrected by scaling the skeleton, certainly a pain because karma actors DO NOT scale well...
3) You get into the wrong frame of scale reference for your map...lets say that a hallway that a player can stand, walk, and jump in is about 256 units and you scale the player to half his regular size....Seems simple enough, but you might make half the map and realize that you made all the "tight" spaces twice the size they should be....this makes it harder, because you can either rebuild the entire map from scratch, or try and fix your mistakes....
what I'm trying to say is that you'd probably be better off just keeping your old map, and make a new, bigger (or smaller), better map....
By the way, good luck!
If you need anymore help, feel free to email me , exploderman@hotmail.com!

3
Unreal Engine 2 General Modding Chat /
« on: August 15, 2007, 02:33:30 PM »
Quote from: "Sh4rpSh00t3r"
mine crashes too, but if you use one from another map you won't be able to edit or delete it after you put it in your map as it will disappear, be careful!

Try going to the groups browser and enabling the "north half" or whatever.

4
General / Wheeee!
« on: July 21, 2007, 08:16:10 AM »
Hey all, finally got the internet browser for my wii! Anyway, I was just wondering who else had a wii..(I'm posting from mine right now!)

5
Unreal Engine 2 General Modding Chat /
« on: July 14, 2007, 08:25:31 AM »
DT, your problem could be just not having your settings turned up or something...IDK...Ued is a little bitch sometimes...

6
Unreal Engine 2 General Modding Chat /
« on: July 13, 2007, 07:55:36 AM »
IDK what the problem is, but it happens to me, just build all every time you subtract a brush, then your terrain will re appear.

7
General / I gotta 'dea!
« on: July 10, 2007, 08:16:13 AM »
Why don't we all get like 100 hotmail addresses, then all email lucasarts telling them to make and RC2?  If nice asking dosen't work, then we could tell G. Lucas that we knew he was "fooling around" with the maid, but we would only tell his wife if he didn't make RC2???!!!
IDK....
Wishful thinking...

8
Announcements /
« on: July 07, 2007, 09:02:57 AM »
Right on guys, but I think we're just going to have to let this one go....
I lost my RC disc so I think I'm just giving it up, and my computer is too slow to run any new games, so I'm getting a wii.
Gmod for RC was actually my idea to get people to look and say "cool",then dig for their RC disc, reinstall and start solving some cool puzzles...
Ideas to keep this FORUM alive:
1.Start clans on other platforms (I.E. Metroid Prime Hunters on Nintendo Wifi connection)
2.Advertise on other sites (just link people to it, don't spam)
3.Make a game? I don't know, I've been thinkin for a while, that if we all pile our life savings together, we could buy a copy of the unreal engine, then create a cool fps that would feature each one of the unreal modders as characters.  Or perhaps we could just use a free engine then make the game a free download (with banners everywhere that say "unreal modders @ www.sandcrawler.net" or something like that.)

9
Unreal Engine 2 General Modding Chat /
« on: June 18, 2007, 08:51:21 AM »
Well, my typical puzzle would only have between 10 and 20 karma objects for each one, where each puzzle was a map with a portal at the end that takes you to the next map, where it will get progressivly harder...
If only I could find my RC disc...

10
Unreal Engine 2 General Modding Chat /
« on: June 17, 2007, 08:06:41 PM »
I see what you are saying, but what I am thinking of is more of a gun that would just affix a temporary constraint to it, keeping it always the same distance away from you, therefore redering it possible to "move" the object by walking around with it.  I think this may be possible, but it may require quite some coding to get the gun to spawn a Karma constraint rather than a particle system.  Also, it would be hard getting the constraint to attach to the corresponding object, because when you set up the karma constraints in UeD, you have to enter the name of the karma actor you want it to attach to..
So many headaches I feel coming...

11
Unreal Engine 2 General Modding Chat /
« on: June 16, 2007, 06:12:35 PM »
Quote from: "DooFi"
Sounds interesting indeed, but I suppose it's pretty hard to do. Also I dunno if the engine can cope with too many Karma props. They didn't disable Karma in MP for nothing.


Well, I wasn't thinking of making it a MP mod, just a SP mod with small puzzles, getting you safely around enemies and stuff.  Do you have any idea if there is a way to change the impact of a gun from an effect to a karma constraint maybe?

12
Unreal Engine 2 General Modding Chat /
« on: June 15, 2007, 07:53:54 AM »
Whatever, but can we get back on topic here?
I decided that I am going to use a grabber gun that will "pick up" objects and let them move with you.
I think it would be very interesting to have a SP level with physics puzzles, like building a bridge over your enemy that you can't possibly kill, or using explosive barrels to destroy the enemy.

13
Unreal Engine 2 General Modding Chat /
« on: June 13, 2007, 08:57:49 AM »
I don't think so, but thank you for your input.

14
Unreal Engine 2 General Modding Chat / Gmod in RC?
« on: June 12, 2007, 07:56:04 AM »
I was watching some videos of GMOD in action, and thought it would be cool for RC.  So I got to some poking around and found BF2 Sandbox.  I Played this and thought it might be easier to do.

Anyway, in case you don't know, gmod is a mod for half-life 2 that lets you spawn and move objects at will (I'm sure that there is more, but this is my basic goal for the RC mod).

I want to make an RC mod like this, where you can either summon objects, or you can pick up ones already on the level (Karma actors) with some sort of grabbing gun.

I am working on this, and if you have any ideas on how I could get this to work, please feel free to post them

P.S. ANY IDEAS ARE WELCOME, don't shoot someone down for having a dumb idea, it might just help!

15
Maps in Progress /
« on: May 20, 2007, 03:04:01 PM »
I think DT already made this map...

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