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Messages - icepwn

#16
Maps in Progress / Re: Open Office
June 21, 2009, 04:17:24 PM
Cool to see people still visiting this site :)
#17
Completed Maps / Re: My first complete MP map
August 17, 2008, 07:23:45 PM
nice map, keep up the good work, youll become very good at this;) and like dark lord said "taunting tunnels balblabla" why dont you connect them.. and have like .. say room between them and maybe some teleporters tehre to diffrent spots of the surface.. just an idea..

http://teamxtremeclan.de/forum2/viewtopic.php?t=1147 heres my little teleport tutorial i put together like a year ago if youre interested in making teleporters it would look awsome.. if you have any questions about mapping add my xfire     dskillah              (i cant answer any questions about terrain.. they fuck up the map and are complecated so i havnt dealt with them ever.) well its late here and im going to bed. good night.
#18
General / Re: A request
June 04, 2008, 08:31:52 AM
Quote from: "Sh4rpSh00t3r"may do another later


PWHNHAAHAN!
#19
Completed Maps / Re: Lava
June 04, 2008, 08:08:49 AM
sweeet!
#20
Modeling / Re: Convert a Pawn to a Static Mesh?
June 03, 2008, 03:50:20 PM
to sandcrawler:

true.. they're in a static mesh package named "skeletalmeshes or something" buuut.. its impossible to open or well maybe you got to do something before opening it :S
#21
Projects / Re: Zombie Mod for RC?
June 03, 2008, 08:55:50 AM
Quote from: "DS_PVT_Vulture_TU-3"I think it might be possible if you made the zombie a trando and when the trando killed a rep the rep would be converted to his team or somthing like that
would requiere alot of propeties editing.

to grungni
been playing css mods? :Þ
#22
General /
March 31, 2008, 09:20:05 AM
Quote from: "Dark Lord"well if u didnt have the texture packages you wouldnt be able to join someone's server anyway...

Yes i would but the texture i would see would be like this



what i was saying was to change that none texture into glass..
#23
General /
March 25, 2008, 07:50:28 AM
lol once i was so motivated to cheat well not motivated but i had an idea..


what about changing the default missing-texture texture to glass.. then delete all texture packages.. then all you would see in every map would be glass and you could see if someone would be coming.. i thought about this and i think it works but i have no idea how to change the default missing/non-texture to glass.
#24
Matinee/Animation /
March 03, 2008, 04:39:28 AM
then there will become a new whine exuse "saber noob!" lol ^^
#25
Maps in Progress /
February 29, 2008, 08:14:06 AM
Quote from: "DooFi"Looks all nice and clean, but you're going to want to add a lot more detail and make it less symmetric. Could get quite boring to play in a cube where everything looks equal ;)

thanks doof, im not going to add more stuff to this map because people woulnt (ARHG HOW THE HELL DO YOU SPELL THAT WORD!) would not like it then i think its very very big atm!
#26
Maps in Progress / dm_idontrememberhtenamelol!
February 28, 2008, 12:30:24 PM






im making that map for vital gaming which is like the new ecliptical realms.

original thread : http://vitalgaming.net/forumsA/viewtopi ... 8b26e70935
#27
General /
February 12, 2008, 05:21:15 AM
i liked the dm_shotty map its the map where you start in vents something like that right?
#28
Unreal Engine 2 General Modding Chat /
February 11, 2008, 02:06:18 PM
Quote from: "RC-1266"well thats indeed a lot smarter XD

no shit
#29
General /
February 10, 2008, 04:33:07 AM
öhm lol there are like 6 people active h ere including me :)
#30
Unreal Engine 2 General Modding Chat /
February 06, 2008, 06:25:15 AM
Quote from: "DooFi"
Quote from: "Sh4rpSh00t3r"1. Karmaprops = not seeing in multiplayer (besides host) so i really don't see why your going to make them...
Try this! I want to know if it works for Karmaprops, too!
viewtopic.php?t=317

that doesnt work.. i managed once to make so guests could shoot it so it slides but it was still invisible