Make Static Meshes IN UnrealEd?

Started by RC-1266, January 30, 2008, 01:51:08 PM

Previous topic - Next topic

DooFi

#15
It has always worked fine for me. As a Host, at least xD

Sh4rpSh00t3r

#16
host yes, guest no.  :?

icepwn

#17
Quote from: "DooFi"
Quote from: "Sh4rpSh00t3r"1. Karmaprops = not seeing in multiplayer (besides host) so i really don't see why your going to make them...
Try this! I want to know if it works for Karmaprops, too!
viewtopic.php?t=317

that doesnt work.. i managed once to make so guests could shoot it so it slides but it was still invisible

Sh4rpSh00t3r

#18
yeah, i remember having a karma rock model on my map by mistake and it took me forever to figure out why i couldn't walk threw this one area, and it kept moving so i was like, wtf?

RC-1266

#19
i could try some stuff, i save this map everytime i change some stuff in a new version, im now at version 34 XD

Sh4rpSh00t3r

#20
erm... i do this but to save space in my maps folder and stuff i do 1-5 for small maps and 1-10 for big maps, i save over the next file each time so when i reach 10 i save over 1 but always keep my original (without numbers) incase i need to go back really far then when i finish i save over it.  :P

RC-1266

#21
well thats indeed a lot smarter XD

icepwn

#22
Quote from: "RC-1266"well thats indeed a lot smarter XD

no shit

DooFi

#23
UT3's Ed does that on it's own.