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Unreal Modder's Haven => Unreal Engine 2 General Modding Chat => Star Wars Republic Commando Chat => Topic started by: 1eS_Shit_SpiriT on June 12, 2009, 03:25:16 AM

Title: Outpost 31 Core - Clone cage
Post by: 1eS_Shit_SpiriT on June 12, 2009, 03:25:16 AM
I guess everyone knows the cage with the clones inside.
Some days ago I tried to jump into the cage, but my game crashed.
It was the same when a guy opened a server with the SP Missions.
When the droids came my game crashed again.

Is that normal, or because of my computer?
Title: Re: Outpost 31 Core - Clone cage
Post by: Sandcrawler on June 12, 2009, 04:01:21 AM
Its normal, that is what usualy happens when you have AI in a MP map, it just lags or crashes.

I forgot about the clone in the cage, or I would have taken it out lol...O well, the map seems to run fine. We had 10 on there the other day.
Title: Re: Outpost 31 Core - Clone cage
Post by: 1eS_Shit_SpiriT on June 12, 2009, 07:07:55 AM
The map runs fine, there is no problem until you jump into the cage.
When you kill them and jump in there is also no problem.

Just wanted to know if the problem is caused by my computer or not ;)

Thanks :)