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Unreal Modder's Haven => Unreal Engine 2 General Modding Chat => Topic started by: TimBob12 on April 15, 2010, 01:31:21 AM

Title: Terrain Buildings
Post by: TimBob12 on April 15, 2010, 01:31:21 AM
how do I add buildings onto terrain.

Thanks in advance.
Title: Re: Terrain Buildings
Post by: TimBob12 on April 28, 2010, 11:24:08 PM
Don't worry I found that if you rebiuld then the terrain reappers.
Title: Re: Terrain Buildings
Post by: Neviklink on May 06, 2010, 06:30:35 PM
thank you for useless posts  :roll: -.-
Title: Re: Terrain Buildings
Post by: TimBob12 on May 12, 2010, 11:02:22 AM
I'm sorry but it took me two weeks to figure it out if you look at the post dates.  Nobody wanted to help me  :(
Title: Re: Terrain Buildings
Post by: frazscotland on May 12, 2010, 05:30:23 PM
hey timbob i doubt it  acase of no1 wantin to help ya alota ppl dont chek forum religiously jus time to time. i would helpd ya but ive yet to do mappin. 8-)
Title: Re: Terrain Buildings
Post by: bssgunnershooty on May 14, 2010, 09:40:32 PM
well to make a building u just simpley add boxes dont subtract.. make for walls by adding the boxes it like a puzzle...this help at all just ask me on x fire bssgunnershooty2ndldr :P
Title: Re: Terrain Buildings
Post by: RC-1266 on May 16, 2010, 03:36:20 AM
Quote from: "bssgunnershooty"well to make a building u just simpley add boxes dont subtract.. make for walls by adding the boxes it like a puzzle...this help at all just ask me on x fire bssgunnershooty2ndldr :P

that's one way, another one i used while starting on a project was creating a huge add box and put smaller substracted boxes in it for multiple floors, doors, windows and holes for stairs and stuff.

and there's another way i wanted to use when i finished my Open Office map; first create your building using the substract method you learned from the tutorials; after that you put a huge add box all over it (all you built within will disappear, but by selecting the big box brush, rightclicking on it and changing the order to first (or first selected or first built or whatever, it's something that makes sure the big add box is built first and all substractions are built later within)