Ok well if you goto the PAWN CTPAWN MPPAWN then MPCLONE Default properties then PAWN section then VISION PAWN USER you will see 0,1,2 VisionModeNormal'FrameFX.VisionModes.VisionNormal'
in HIDDEN if you scroll down youll see CURRENTUSERVISIONMODE 0
In FRAMEFX textures pakage you can copy any of the existing visionmodes to your own new custom texture pakage . ideally if you want to have an framing of sorts in your screen COPY the existing VisionModeSniper'FrameFX.VisionModes.VisionSniper'
you can reanme it to anything but you must also copy the accompanying SHADER
for example
VisionModeSMG'FrameFX.VisionModes.VisionSMG'
HardwareShader'FrameFX.VisionShaders.VisionShaderSMG'
if you look in the SHADER properties at TEXTURES there you will see
Texture'HUDTextures.Helmet.HUD_GlassSniper'
you can have your own texture there or scope etc in your new texture pak
http://www.xfire.com/profile/frazscotland/screenshots/?view#113794376http://www.xfire.com/profile/frazscotland/screenshots/?view#113828117http://www.xfire.com/profile/frazscotland/screenshots/?view#111031247http://www.xfire.com/profile/frazscotland/screenshots/?view#110425528the uservision mode SNIPER or BOWCASTER are the only 2 allow you to use a substitute texture
i tested it before to see if itd work with the NIGHTVISION and NORMAL but NO so you have to use either those 2 im afraid
You can then change in PAWN VISIONPAWNUSER to reference your new VISIONMODE