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Messages - Neviklink

#16
Texturing / Re: Skinning Help
May 02, 2010, 01:51:54 PM
half life 2 is a different engine so no you will not be any more experienced
#17
wait so instead of editing the parent you mad something under it?
#18
-.- its because you have to put the original properties back when your done. :roll: and delrhan don't try learning everything at once I learned modding gradually.
#19
once again this is a difficult task use a music trigger
#20
Properties Editing / Re: Modding Weapons
May 02, 2010, 01:32:09 PM
changing and making weapons is difficult ask CCP VI and for changing colors and stuff your going to have to edit textures
#21
awwww i wanted to make a machinima
#22
Clan Recruiting / Re: {BSS} Beastly Sniper Squad
April 11, 2010, 04:53:14 PM
wow thanks for posting your clan site..... NOT
#23
umm do you mean the whole thing is a square cause its supposed to be
and to get it hilly youll need to practice
#24
Projects / Re: Droids playable?!?
April 11, 2010, 01:27:36 PM
fraz it is currently not possible to attach clones to speeder bikes beacuse the turret clone arms are at the right angle and VI the fingers still wont be moving so get owned
#25
what do you mean original maps
#26
Modeling / Re: Kashyyyk Beast?!?!
April 11, 2010, 01:22:16 PM
you probably have to make your own ai controller and there is no texture for it

EDIT- i believe it was supposed to be a mini boss but Lucas Arts scrapped it because they are fags
#27
you also can only use one enviornment per map

EDIT at least i think so right Arramus?
#28
Projects / Re: Droids playable?!?
April 10, 2010, 10:55:58 AM
the one issue with your mod is the droid arms are not going to have moving hands and such right? and they are crouched over which is my my trando mod is better plus in order to make the mod look better you will have to change the holograms to make it look better i am currently thinking of a way to change markers and the like
#29
Single Player Level Design / Re: COOP
April 10, 2010, 10:52:05 AM
The Ai on maps in mp does not work beacuse the first trigger that works in campaign does not go off making all the other triggers not work so most likely you have to make a map and program your own ai that works in mp
#30
it does not have its own it appears this was a n object just like some of the ambient creatures that were going to be in the game but were scrapped yet still exist