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Messages - explode

#31
General /
April 11, 2007, 05:16:12 PM
Hmm, well sorry I can't play unless I want to keep switching between my mod and the sandy mod...
Sorry
maybe when I get a .01 out
#32
Unreal Engine 2 General Modding Chat /
April 09, 2007, 06:28:34 AM
http://hosted.filefront.com/Explode012
sorry, I put www instead of hosted!
Any way I would like to see some EXP maps and at least facing worlds.
#33
Unreal Engine 2 General Modding Chat /
April 08, 2007, 10:24:12 AM
You can use mine!
www.filefront.com/explode012
I would really like to see facing worlds go in too!
#34
Unreal Engine 2 General Modding Chat / errr....
April 06, 2007, 03:58:59 PM
Uhh, I need to know how to link new projectiles to the new weapons I make (LOL I wanna make my dodge ball mod a mylevel map file type thing)

Oh and BTW, where in the MPPawn's properties does it say what team number it is (you know like trandos a number 1)
#35
Maps in Progress /
April 04, 2007, 07:03:33 PM
I'll do it
#36
Unreal Engine 2 General Modding Chat / ...Aight
April 02, 2007, 03:46:57 PM
I'm makin a dogeball mod, and nobody can tell me different!
he he got this idea in Gym today!
#37
Completed Maps /
April 02, 2007, 03:45:30 PM
acctually, If you make your thing, with subtractions, then make a brush that fits over it all, then click "Intersect brush" It will make your box take the shape of your ships!
Pretty slick, eh?
#38
Completed Maps /
March 31, 2007, 03:31:53 PM
#39
Completed Maps /
March 30, 2007, 06:47:17 PM
I got a fan to rotate on a vertical plane...
I'll see if I can poop together a map real quick...
#40
Properties Editing /
March 30, 2007, 02:33:14 PM
Or you could just save the duplicate to the "mylevel" folder?
I've done it with a crappy M16 that I pooped out in like a half hour(not the model, the actual ingame thing..)
#41
Completed Maps /
March 30, 2007, 02:30:41 PM
hmm, I can get movers to rotate on a horizontal plane..
Did you try going to the properties and the to movement advanced and stuff, if you did you know what I'm talking about..
Anyway, the map looks very cool and fun!
Hope I'm able to play it soon  :lol:
#42
General / Re: Am I lucky :lol:
March 30, 2007, 02:27:40 PM
Quote from: "CLONECOMMANDER501"I have 8 years of mapping experience

? Mapping for what? Definatley not RC, because RC hasn't been out that long..
If you mean mapping for the unreal engine, then, no offense, but your maps should be spot-on perfect..
As far as arramus and DT helping you, all of us are glad to help anyone in need of it.

P.S. I got my RC running. YAY!
#43
Maps in Progress /
March 28, 2007, 03:57:14 PM
You need to add a zone info to the map and set bterrainzone to true under zone info in the properties (reach them by double clicking)
As far as the collision issues go, you need to make blocking volumes for those.
Good luck
I hope that you are able to finish this map soon..
:Q_______
#44
Properties Editing /
March 13, 2007, 04:15:42 PM
HOLY CRAP I tried to do this a long time ago, but didn't succeed...
I only got the new one in SP
How do you do this?
I wish my damn RC would work!
#45
General /
March 13, 2007, 04:00:19 PM
Yeah, It'll read halo just fine