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Messages - Darktrooper

#16
General / Re: Noticed Things
November 07, 2010, 09:51:09 PM
Well, I'm kinda sorta modding RC again. Just not using the Editor in the game. Here's a lil shot of a wip that is shaping up really well for Gamorr. I'll post more when I have um in a more centralized topic. ;D

#17
General / Re: Excellent Game
October 22, 2010, 11:46:49 AM
It's a first person. The setting is in an unnamed Eastern Bloc country under a dictorship known as the Order. The Blacklight are forces fighting against the regime. During SP or Coop Missions you have to hack through security systems to advance into new areas. The Order also uses these psychotic civilians under some kind of mind control to fight you. It only has twelve accomplishments for Steam, but they are hard to get. You also rank up and receive unlocks of new armor styles, weapon attachments and such.
#18
General / Excellent Game
October 21, 2010, 06:47:52 AM
I recently bought Blacklight: Tango Down on Steam and I have to say it's a blast. Fast action, upgrades as you rank up, something like seven different multiplayer types, and four very tough single player/coop missions. What makes the sp missions so tough is there is no room for error. You dont have save points or respawns, you get dropped and it's time to restart.
There are some things I could go without, like having to log into windows live, the occasional server migration (which is rare but annoying), and the ever present 'nade bin camper that just tosses gernades and reloads them no stop. Other than that it's a really fun game and and if you can afford the 15 dollars I'd say snatch it. Heres some screens of the game:

#19
General / Re: i want to mod but cant...
September 27, 2010, 02:57:18 PM
Quote from: leeroy on September 27, 2010, 01:51:09 PM
hey i just had a great single player/multiplayer idea and i want to make it but i dont know any modding websites were i can just click and i go to this 3-D world were i make what i want for SWRC can somone tell me were i can find this map making websites?

Yer on it... This site has almost six years of RC Modding information from some of the best modders of RC. You just have to look for it. ::)
#20
General / Re: Coming Soon...
September 24, 2010, 07:14:41 PM
You can find out more about this here
#21
Modeling / Re: Models to unrealed from blender?
September 08, 2010, 09:33:10 AM
Quote from: Delrahn on August 24, 2010, 04:53:57 PM
I Downloaded the .ase thing to Blender, but when I imported my model into RC, UnrealEd didn't render my model, so in the static mesh place place, where my model should've been, there is just a grey grid. Can someone help me fix this please? Also, how do I figure out which version of Blender I have?

When you open blender, there is a second window that opens and reads your python script. At the top of that window you should see blender version 4.XX, xx being the number of your version.

Quote from: Slaughter on August 26, 2010, 02:42:51 PM
when i import my models u can barely see em. so i zoom in on it, right click and open its actor properties. Then i go to display>drawscale> and increase it by 60 or more(sumtimes less, depending on model).  Also "i think, quout QUOUT" that it might also have to do with your version of blender, i have version 2.43.

I was able to download an .ase export off blender cookie, but it only works for 2.43 or lower. My exporter wrks ok, i just hope u can get yours to wrk. ;)


Blender units are 1/16th that of standard unreal units. So if you want something that is 256 unreal units in hieght you will need to make it 3796 blender units in hieght. Probably better to just resize it in your unreal editor.
#22
Single Player Level Design / Re: single-player tuts?
September 06, 2010, 12:18:17 AM
Single Player mapping for RC isn't that hard or extensive. Most information can be found on the UDN (which is where I learned most things). As Sandy said, you can also open any sp map and look at how they set up path nodes and such. Just take the time to look the maps over and research the UDn and you can find most answers to the questions you have. Sending "tells" as a tutorial would be the most confusing way I can think of trying to learn how to do it. Not to mention it wouldn't help if the person learning how to do it didn't know where to look for the information being told to them. I'll even make it easy to start with, heres the page in UDN that you should start from: http://udn.epicgames.com/Two/ModHome.html
#23
General / Re: Coming Soon...
September 04, 2010, 05:21:53 PM
New Pics of a rooftop sequence that leads into an office tower filled with baddies. ;D
#24
Looks like it's every map ever made for RC. The good, the bad, and the ugly (Anchorhead  :o). Somebody did a lot of searching to find those.
#25
Havent played RC in a while but it sounds like they were made for squad based or maybe mp. As far as the short bus comment, if you are just spamming to increase your post count then knock it off. If you don't have a significant and informative response, then keep your trap shut. Only warning...
#26
General / Re: Coming Soon...
September 04, 2010, 07:31:34 AM
Quote from: leeroy on September 04, 2010, 02:31:09 AM
whhat? english please im still new to this stuff



I dont think you're applyin yo'self Smokey! The post is about blender exports, which I'm still learning as well. :P
#27
General / Re: Coming Soon...
September 03, 2010, 09:09:48 PM
If you are exporting it to RC then you'll need to export it as a psk file. Blender should have a plugin for ase files now. Remember, psk files are for static meshes and psa files are for skeletal meshes. Also, you'll need to uv wrap your model and save that as a suitable file for RC (dds i think). The uv is the skin for your model and it should house your textures. Once inside the unreal editor you'll need to attach the texture to your mesh. Just like reskinning an exsisting mesh in RC, the texturing shouldn't be that difficult. Finally, you can place your mesh into the map. Make sure to add a collison to it or a blocking volume around it unless it's supposed to be a ghost.
#28
General / Re: Coming Soon...
August 21, 2010, 03:51:26 AM
Go to textures and make a new one. Then you'll have a selection bow with like wood, clouds, etc. Those textures are terrible, but anyways, there is an option called image. Select that and then you can load in an image from your computer, much like you would with a background reference. Once you have the texture in, select the face of the model you want to apply it to. Go to materials, which should have your texture on it. Make sure you select UV to make the image fit the face properly. Select the assign button in the materials options and that will apply your material to the the model's face. Theres other things to be done before it'll show properly but those are the basics. With that you can at least see a render of it in blender with your materials. I'll just do a video of one of my models as I'm adding the textures. It'd be easier and after being up 36 hours, kinda sluggish right now  :P
#29
14 months later and you decide to post a solution to this OP problem. I'm sure he has looooong since resolved it
#30
Texturing / Re: Texture in Blender?
August 14, 2010, 09:13:57 AM
Check the coming soon post I had running. I added a link there you guys could probably use. ;D