[RC] Working on mini campaign

Started by BlueBlankey, September 10, 2010, 11:51:40 AM

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BlueBlankey

Do single player missions count? As in, do they have to be multiplayer, or can custom scenarios in progress be posted?

Sandcrawler

They're maps arn't they?

Single player, multiplayer, Co-Op. It doesn't matter.
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frazscotland

ther a sad lak of sp maps available . go on man  :'(
wat a kool name "blueblankey" makes me think of linus n peanuts r sumthn  8)
XFIRE  FRAZSCOTLAND

zeix72

Hey im doin that to id like to see how yours turns out
That's a whole Bowlful of FAIL!!!

BlueBlankey

#4
Cools- Just making sure. Don't want to barge in on anything  :D
What I'm working on is a three part mini campaign based on a RAS. But instead of an assault ship it'll be more of a cruise liner.

The bowling ball return works, and I plan on the pin reset to work too.

This is the second part. The WIP first part- http://www.youtube.com/watch?v=YQVSxzEXHsk
(Just a silly walk through)

The second part will also have an ice rink and a laser tag arena.
It'll progressively either get more extravagant or more "bilgey" depending on which way you chose-
either fight trandoshians with 62 at the laser tag arena or fight droidekas with 40 at the icerink.
Then you're stuck with him until the "epic battle" at the end.

But that's just a lot of talk. I still have a long ways to go  :-[

BlueBlankey

So, any experience with AI? I get the whole path node thing, but what's the difference between a combat point and a regular path node?
Well anyway, here's the ice rink-

Grievous guards will jump off from the bleachers and there will be some droideka dispensers.
The AIs don't seem to be affected by the low friction on the ice rink, so unlucky you.
(That guy to the right is my size comparison man- ignore him)

leeroy

looks great man hope it goes well
sombody please tell me what im doing wrong or if sombody just hates me i dont care if its just becuase you hate me for talking about other games and stuff but if i knew where to find the modding sites (were you MAKE the maps) then i wouldnt be only talking about games

Sandcrawler

Quote from: BlueBlankey on September 16, 2010, 07:48:09 AM
So, any experience with AI? I get the whole path node thing, but what's the difference between a combat point and a regular path node?
Well anyway, here's the ice rink-

Grievous guards will jump off from the bleachers and there will be some droideka dispensers.
The AIs don't seem to be affected by the low friction on the ice rink, so unlucky you.
(That guy to the right is my size comparison man- ignore him)

Not 100% sure as I haven't pathed for RC, and KF doesn't have a combat point. I would look in the existing campaigns and see where they used them...if they used them. From the way it soudns it could do 1 or 2 things.

1. It could tell the AI to gather at that point and prepare for combat, it would basicly be the same as setting the cost up on certain pathnodes so they go one way over another most of the time.

2. It could tell your squad members where to kneel, and snipe or w/e.


With pathing you want to cover a map, with as few of path nodes as possible, Don't be to stengy, but placing to many will decrease the performance of the map. Not enoguh will degrade where the AI can reach you and make big dead zones in the map.
This is my super cool signature, if you think you can best it then make one and Personal Message it to me. :)

BlueBlankey

Quote from: Sandcrawler on September 16, 2010, 05:43:42 PM
Quote from: BlueBlankey on September 16, 2010, 07:48:09 AM

Not 100% sure as I haven't pathed for RC, and KF doesn't have a combat point. I would look in the existing campaigns and see where they used them...if they used them. From the way it soudns it could do 1 or 2 things.

1. It could tell the AI to gather at that point and prepare for combat, it would basicly be the same as setting the cost up on certain pathnodes so they go one way over another most of the time.

2. It could tell your squad members where to kneel, and snipe or w/e.


With pathing you want to cover a map, with as few of path nodes as possible, Don't be to stengy, but placing to many will decrease the performance of the map. Not enoguh will degrade where the AI can reach you and make big dead zones in the map.
Yeah, I don't want the player hiding up in the bleachers- and the ramps don't seem very droideka ergonomic. As long as I keep the cover simple on the main floor, there shouldn't be much a problem there.
I hope these combat points work with jump destinations- I don't want the guards to follow you around on the top entirely by jumping.

Sandcrawler

To keep them from jumping back up just disable that path, its in properties exclude or something like that.
This is my super cool signature, if you think you can best it then make one and Personal Message it to me. :)


Slaughter

I was lookin at the mini capmaign and was wondering if u could actually play bowling, hockey, etc. in ur mod???

Looks really good so far!! ;D  ;)

BlueBlankey

Yes- all of the things like bowling/hockey would work, but it would be more of a side thing. (Like shooting a bowling ball into the pins and then resetting, some hockey pucks laying around, ect.) I'm not good enough to actually make it into a big mini game.
I'm open to suggestions for part three- what does anyone want to fight in?

(as a side note, my karma is -1. what did I do wrong!  ??? If it's a participation issue I'm sorry)

frazscotland

lookin good blublankey . you could try messgae arramus or darktrooper as regards the pathing issues. both those kats are wel versed in it  8)
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