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Author Topic: Hello all  (Read 1245 times)

PHOBOS

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Hello all
« on: August 07, 2011, 05:09:05 AM »
I've known this site for years and visited the mapping tutorials for years.
In these years I've learned many things, and in recent months my understanding of UEd and UE has grown exponentially. I now want to share some of this knowledge that I have acquired, and pay back sandcrawler for the help this site has given me.

I predominantly write scripts/code for Rep Com (Thoguh recently I've begun to make a map). You may have seen some of my work on the TAG servers which have been on and off for the past year.

I guess I ought to begin by saying if you have any questions about class creation or coding then you can feel free to ask me.. In this thread maybe? I would like to create some tutorials on this as well. Giving help to individuals is cumbersome work, so creating tutorials from questions so that many people can read about it would work best.

I thnik I'll begin with a tip on map making which I recently investigated and learned. Some emitters may not appear in multiplayer. (You may already know the following) Such as *Fire_Lrg, to correct this go into the emitter's properties -> Hidden, then change Role to ROLE_SimulatedProxy. Now players will see the fire  :)
That isn't coding, but it is Replication. Replication is an underlying problem for all multiplayer modding ([Lack of] Replication is information that is NOT recieved by clients (players) so that the changes you make may not be apparent. Thus Learning replication will enable modders to change what players percieve with a mod).

EDIT: I also want to say that I want to develop some mods that will enable level designers to embellish their maps further. The map I'm currently working on contains mods that I wrote such as Jump Pads and Ladders. I created a new class called "Tether" Which I am especially proud of. This is used to create ladders, Zip lines, and abseiling. However, my beta tests of this class has shown that players with high ping may cause malfunctions  :( So until I remove this complication, the class is only suitable for Single Player maps. If you want to add these to your maps feel welcome to contact me (XFire: SilentRetaliation) and I'll give you the files.
If there are any fancy features you want in your maps give me the idea and I may be able to program it for everyone to use.
« Last Edit: August 07, 2011, 05:15:34 AM by PHOBOS »

frazscotland

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Re: Hello all
« Reply #1 on: August 07, 2011, 05:45:17 AM »
Thats great phobos and cool to see u here also.  8)
XFIRE  FRAZSCOTLAND

PHOBOS

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Re: Hello all
« Reply #2 on: August 07, 2011, 06:23:51 AM »
I'd liek to say I just revised the code for the tether class and removed the problem. The use of ladders etc with high ping is still "bumpy" but it will no longer reverse direction or go forwards and backwards at high speeds.  ;D