Sandcrawler Network

Unreal Modder's Haven => Unreal Engine 2 General Modding Chat => Single Player Level Design => Topic started by: .:[LoC]:.Darth^Tater on December 13, 2006, 05:02:17 PM

Title: My (very simple) teamwork COOP project
Post by: .:[LoC]:.Darth^Tater on December 13, 2006, 05:02:17 PM
I just wanted to make a multi-room map with some AI so me and my friend could play together on his server. It isn't going to have any special SP stuff like path nodes, it will just have some AI pawns placed in the rooms. Once you defeat all the enemies in one room, a door opens to the next room.  I've already started it, but so far I only have all the rooms and the textures.

Any ideas?
Title:
Post by: Squad_Sammaron on December 13, 2006, 05:53:51 PM
ya, kk. first off, i can do pathnodes for ya if you want. second off, i can do scripted sequence. third off, how you gunna make open only after enemies are dead?
Title:
Post by: .:[LoC]:.Darth^Tater on December 14, 2006, 01:21:04 PM
I don't know lol. But since you know all that good stuff, you wanna help me on this?

What do path nodes do anyway? Is it for AI enemies to follow or your squadmates to follow? Cuz if it's for AI squadmates, I don't need 'em. But scripted sezuences would be good.
Title:
Post by: Squad_Sammaron on December 14, 2006, 02:53:51 PM
its for any ai, squad or bot. pathnodes just make them walk here or there. send me beta if you need help.
Title:
Post by: Hybrid_Soldier196 on December 15, 2006, 09:36:46 AM
Finally someone else is working on a COOP project!!! Im still working on mine but...its a load of work.
Title:
Post by: .:[LoC]:.Darth^Tater on December 15, 2006, 11:55:35 AM
ok Squad i'll send you the map when I'm finished with what I'm doing, I might even make different versions of the level where you have squadmates.

When I send the map to you (i'll post here when I do), i'll also send you a sketch of where I want the pathnodes to go and what I want for sequences. Are you able to make a door open when all enemies are dead?
Title:
Post by: Squad_Sammaron on December 15, 2006, 04:06:14 PM
Quote from: "Mr. Smith"ok Squad i'll send you the map when I'm finished with what I'm doing, I might even make different versions of the level where you have squadmates.

When I send the map to you (i'll post here when I do), i'll also send you a sketch of where I want the pathnodes to go and what I want for sequences. Are you able to make a door open when all enemies are dead?
yea, um... squadmates won't obey you, they just won't shoot you :D second off, i might be able use scripted sequence, but i doubt it. doin that door thingy 'll be hard.
Title:
Post by: .:[LoC]:.Darth^Tater on December 17, 2006, 07:48:03 AM
ok well i'll work it out somehow
Title:
Post by: Squad_Sammaron on December 17, 2006, 01:07:13 PM
kk you almost done wid map?
Title:
Post by: .:[LoC]:.Darth^Tater on December 17, 2006, 03:14:53 PM
Yeah just gotta work out a few simple bugs.

EDIT: I'm done. I just need to make a sketch so you know where to put the pathnodes. What's ur email?
Title:
Post by: Hybrid_Soldier196 on January 04, 2007, 04:05:04 PM
So are you guys almost done?
Title:
Post by: Squad_Sammaron on January 04, 2007, 04:18:30 PM
ok first off i don't have e-mail :D just put it up for DL, then ask for it to be taken off :D no one coud play wid it anyway :D
Title:
Post by: Spuz on February 24, 2007, 05:35:35 PM
found anything about the door out yet??? im kinda interested
Title:
Post by: Commander Bly on April 20, 2007, 11:36:42 PM
Quote from: "Mr. Smith"Are you able to make a door open when all enemies are dead?
I'm just a noob, but would a timed trigger or a condition trigger be of any assistance here?
Title: Re: My (very simple) teamwork COOP project
Post by: Meatshield on June 24, 2008, 05:09:36 AM
Set the tag of the bots in the room to the same thing, because when they die they trigger an event, so you can use a counter to count the number of bots, and trigger the door to open (see my AI_training map for a example) it's the room just after the first corridor
dl link
http://files.filefront.com/AI+Trainingz ... einfo.html (http://files.filefront.com/AI+Trainingzip/;10406680;/fileinfo.html)
(it's meant to be played in SP mode but i tested this part in MP and it Still works so it should work for you :)
Title: Re: My (very simple) teamwork COOP project
Post by: PeeWeeShooter on July 10, 2009, 09:32:56 AM
AHHhhh Co-Op,the only thing this game really needs... I like the sounds of this mod also. I think a time trigger would work out good,So after you kill lets say 15Bots the door will open and lead you to a room with harder enemies,like super battle droids,then the next door,etc. Could you put up some pics on the progress.