Exporting from UnrealEd

Started by JanDeis, December 21, 2007, 08:36:43 PM

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JanDeis

When I click a texture to export from UE, nothing happens when I hit open, or export (whatever the button says).  But, when I put a file extension (.bmp and .tga are the only ones that I have found that work so far) the file exports.  Does anyone know what other file extensions work?  Also, why does the file get all screwed up when I export them.  TGA gets all faded and BMP puts a blue or white shade behind everything.

DooFi

#1
?!?! Import or Export?
I would recommend you to use tga-textures.

JanDeis

#2
When I Export a texture from UE, the tga is all faded and bmp gives it funny colors.

I haven't tried importing yet.  I'm wanting to change the HUD icons.

Sh4rpSh00t3r

#3
um, i believe the HUD icons are animations, unless you plan to just color the HUD itself. :S

JanDeis

#4
Quote from: "Sh4rpSh00t3r"um, i believe the HUD icons are animations, unless you plan to just color the HUD itself. :S

No, I found the file, but I just can't seem to export the pic without screwing the quality up.  Under the Texture Browser it is in:

HUD Textures  -->  Icons  -->  Texture CloneVisorIcons

They aren't animations, they just cycle through different pictures, or move the picture around (like the objective direction ring further down the list on that screen).

Sh4rpSh00t3r

#5
then just take a screen shot with the Prt Scrn button and put it in paint/photoshop and then select the texture and cut it into a new document, save it.

VodeAn

#6
if i could get exporting to work it sure would be easier to bumpmap