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Messages - Delrahn

#1
General / Re: Projectile Help PLEASE
November 24, 2010, 06:03:01 PM
I used an existing projectile. It's the Wookie Turret's prpjectile.
#2
General / Re: Projectile Help PLEASE
November 24, 2010, 09:57:47 AM
I already tried that and tried it again. I went to the actor browser>INVENTORY>AMMO>[myweapon'snameAMMOPROPERTIES]>AMMUNITION: The damage was already set to 3000, so I set it to 20,000, and it still took 2 hits with my sniper rifle to kill a BATTLE DROID!!
Will some one please tell me how to fix this? Does it have something to do with the fact that the effect of my projecile is a wookie turret projecile?
#3
General / Projectile Help PLEASE
November 24, 2010, 06:50:31 AM
I am creating projectiles, and am applying them to weapons, but they do 0% damage, even when I seet thier damage to 9999. How do I get them to *ACTUALLY* kill?
#4
Properties Editing / Animation help please
November 21, 2010, 08:11:52 PM
This has probably been asked before, and is probably obvious,
but how do I change a pawn's animation set? I want my squad to be helmetless, but when I command them to do a breach or set a demo charge, they just stand at the spot to do their action, but do nothing. How do I fix this?

Also, off topic statement, I'm pretty sure that Carth and Bastila from KotOR, were put inti Dragon Age: Origins, as Alistair(Carth) and Morrigan(Bastila).
#5
Modeling / Re: Models to unrealed from blender?
August 24, 2010, 04:53:57 PM
I Downloaded the .ase thing to Blender, but when I imported my model into RC, UnrealEd didn't render my model, so in the static mesh place place, where my model should've been, there is just a grey grid. Can someone help me fix this please? Also, how do I figure out which version of Blender I have?
#6
To add music to a SM: Add a static mesh to your map. Right-click it and go into it's actor properties. there is a bar/ tab thing that is called "sound" click on that. copy what ever sound from rc that you want(in the sound tab), and paste it into the sound thing in the static mesh. Sorry, I'm not very good at giving directions...
#7
Thank you Fraz. I figured out a different (and more easy) way a long time a go. MpClone and MPTrandoshans have a HUDArms thing under hidden. Just type the name of a texture and vualla. Pretty easy if you just look. The HudArms for the pistol stayed as my mp hudarms, because I reskinned the pistol, and gave it different hud arms, well, that's my theory anyways.
#8
Quote from: "speedycheese"after that how do I make my mod dowloadable with out puting my copy of the game with my key code out there!!!????
I don't know ask Fraz or someone who has experience at modding. The only experience I have is 400,000xp and climing on Rainbow Six Vegas 2. :D
Quotewhat is this GIMP will i already have it or do i need to dowload it.
Again...Sandcrawler covered GIMP.
QuoteFree Design Software

The GIMP is the GNU Image Manipulation Program. It is a freely distributed piece of software for such tasks as photo retouching, image composition and image authoring.
http://gimp-win.sourceforge.net/faq.html
#9
I know... That's why I added music to a static mesh. Try re-installing RC, and just wait for it to install, and don't do anything in the background if that's what you did when installing it.
#10
To reskin 38's HudArms: Open the Texture Browser. In the drop down menu select:
HudArmsTextures>HudArms. There you will find a texture named HudArms. Just plain HudArms. And also a texture named HudArmsWhite_Shader. Rename that to HudArms.
I think that's how you do it.

The more complicated way is with GIMP. Take a screen shot of the HudArmsWhite_Shader. (alt+prt scr/sysrq) Paste it into gimp. Choose the selct tool and select the picture of the hudarmswhite_shader. Now scale it to 512x512. Copy it, and then create a new GIMP Picture, that is 512x512. Now click CTL+V.(Paste) Save the picture of the 512x512 HudArmsWhite_Shader as a .TGA(TarGa), and name it "HudArms" (without the quotes). Now go back to unrealed where you first took the picture of the HudArms. Click File>Import. Find you HudArms TGA, and click open. In the name thing, type HudArms if you haven't saved your picture with that name. Make the MIPS 2. Now click OK. If you have done this correctley, 38's HudArms should now be white/chrome. I hope I helped.



Sandcrawler covered changing AIs' weapons, //http://www.sandcrawler.net/forum/rcmod.php?page=tutorial-21
#11
I think I heard somewhere that you can by downloading this one music converter thing. I'm not sure if you can without the music converter, I'll try to figure that out because I think that DM_Rhen Var goes well with Side of a Bullet...
#12
Texturing / Re: Re-skin Delta squad (Help Please!)
June 10, 2010, 02:39:11 PM
Assuming that I understood you question correctly, yes. If you change the propetries.u, not the TEXTURES, you will have modded your game and therefore will no longer be able to play multiplayer. If you want to mod and still be able to play multiplayer, make a new folder on your desktop, and name it what ever you want. Than copy the folder named Star Wars Republic Commando, and paste it in you new folder. Rename it to whatever you would like, and then mod that one. Note: This is how you save properties.u on Windows Vista, and how I mad my CMI Mod. Hope I helped!   :P
#13
I figured this out (a while a go)thanks to a friend, I thought it was more complicated, as things in UnrealEd seem complictaed to do things, so I overlooked the most simple and obvious way to add music to your map. You all probably know how to do this by now. Sorry to waste your time. Add a sound to a static mesh.
#14
Properties Editing / How do I create water???
June 02, 2010, 02:55:43 PM
For DM_Rift, I want actual water like in Oasis, instead of a "textured screen", like in BSSBeach. How do I do that?
#15
Maps in Progress / Re: CMI Mod v1
June 02, 2010, 07:09:59 AM
Not finishing DM_Rift, sadly, no light will penetrate for some reason, and besides, I like it better for Farcy 2 and Farcry Instincts Predator...