I was looking in the properties and decided to edit the script of something. I did what I want with the script. Now how do I apply the changes.
I believe you must compile. and before you go messing around with that stuff, make sure you know what you're doing. What i mean is, do you have any previous experience with C, C++, or UnrealScript?
Ya I know how to do it. But when i compile, then how do I put it into effect?
I think then it already is? Hmmm....
you can't edit existing scripts. but you could make a scriptable subclass of it and edit the function you want to change there.
What I was trying to do was make it so you could access my maps from the campaign menu
Ohhhhhhhhhhh ok .....I don't really know 8)
i'd not recommend to script menu-classes for repcom. have done it once and it was rlly not fun. a bit annoying. it crashes nearly always when you open the default properties of your class.
Yeh same ccp it crash a lot with me also !
Menu ,MenuBase ,MenuTemplate,Menu Template Titled ,Menu Template Titled B
CTCampaignMenu ..... In there you can edit the maps but also you have to edit the LevelloadingInfo in the System folder.