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Unreal Modder's Haven => Unreal Engine 2 General Modding Chat => Properties Editing => Topic started by: {RCU}HM.Will on April 17, 2011, 05:32:03 PM

Title: Editing Scripts
Post by: {RCU}HM.Will on April 17, 2011, 05:32:03 PM
I was looking in the properties and decided to edit the script of something. I did what I want with the script. Now how do I apply the changes.
Title: Re: Editing Scripts
Post by: Tycon on April 18, 2011, 06:56:56 AM
I believe you must compile. and before you go messing around with that stuff, make sure you know what you're doing. What i mean is, do you have any previous experience with C, C++, or UnrealScript?
Title: Re: Editing Scripts
Post by: {RCU}HM.Will on April 18, 2011, 07:18:41 AM
Ya I know how to do it. But when i compile, then how do I put it into effect?
Title: Re: Editing Scripts
Post by: Tycon on April 18, 2011, 10:25:30 AM
I think then it already is? Hmmm....
Title: Re: Editing Scripts
Post by: {CCP}VI on April 18, 2011, 12:28:13 PM
you can't edit existing scripts. but you could make a scriptable subclass of it and edit the function you want to change there.
Title: Re: Editing Scripts
Post by: {RCU}HM.Will on April 18, 2011, 01:24:44 PM
What I was trying to do was make it so you could access my maps from the campaign menu
Title: Re: Editing Scripts
Post by: Tycon on April 18, 2011, 01:39:55 PM
Ohhhhhhhhhhh ok .....I don't really know  8)
Title: Re: Editing Scripts
Post by: {CCP}VI on April 18, 2011, 02:46:31 PM
i'd not recommend to script menu-classes for repcom. have done it once and it was rlly not fun. a bit annoying. it crashes nearly always when you open the default properties of your class.
Title: Re: Editing Scripts
Post by: frazscotland on April 18, 2011, 04:55:20 PM
Yeh same ccp it crash a lot with me also !
Menu ,MenuBase ,MenuTemplate,Menu Template Titled ,Menu Template Titled B
CTCampaignMenu ..... In there you can edit the maps but also you have to edit the LevelloadingInfo in the System folder.