Ya weird name but like i have a demo wall on a level then fixer is ordered to place a demo on he does and everythings fine till when you blow it up he wont follow me through it its as if theres no pathe nodes there and beleive me there are a ton
go to the default properties of the wall and set bpathcolliding or something like that to false. then then build all and the path gets calculated. squadmembers should be able to walk through the hole now.
i think its not necessary but you could also add a blockedpathnode and activate it after the explosion via trigger. otherwise your squadmembers will try to go through the wall before you blow it up i guess.
Hey thx for the help but were would i find bpatchcolliding is it in hidden
nope, its in collisionadvanced.