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Unreal Modder's Haven => Unreal Engine 2 General Modding Chat => Topic started by: {RCU}HM.Will on June 22, 2011, 08:29:34 AM

Title: Visor Help
Post by: {RCU}HM.Will on June 22, 2011, 08:29:34 AM
How do I make it so I can walk around in, for example, a boy visor?
Title: Re: Visor Help
Post by: frazscotland on June 22, 2011, 11:02:32 PM
in hudarms the view for boyvision is just the headset . u kan take a screeny of the boyhead and make a uservision modenormal  for it with a screeni like the scopesights   ive done it 8)
Title: Re: Visor Help
Post by: {RCU}HM.Will on June 23, 2011, 04:59:43 AM
how would I do that? and also, can u PM me about helping with my mod?
Title: Re: Visor Help
Post by: frazscotland on June 24, 2011, 12:32:41 PM
Ok well if you goto the PAWN CTPAWN MPPAWN then  MPCLONE  Default properties then PAWN  section then VISION PAWN USER you will see 0,1,2 VisionModeNormal'FrameFX.VisionModes.VisionNormal'
in HIDDEN if you scroll down youll see CURRENTUSERVISIONMODE 0
In FRAMEFX textures pakage you can copy any of the existing visionmodes to your own new custom texture pakage . ideally if you want to have an framing of sorts in your screen COPY the existing VisionModeSniper'FrameFX.VisionModes.VisionSniper'
you can reanme it to anything but you must also copy the accompanying SHADER
for example
VisionModeSMG'FrameFX.VisionModes.VisionSMG'
HardwareShader'FrameFX.VisionShaders.VisionShaderSMG'
if you look in the SHADER   properties at TEXTURES there you will see
Texture'HUDTextures.Helmet.HUD_GlassSniper'
you can have your own texture there or scope etc  in your new texture pak
8)
http://www.xfire.com/profile/frazscotland/screenshots/?view#113794376
http://www.xfire.com/profile/frazscotland/screenshots/?view#113828117
http://www.xfire.com/profile/frazscotland/screenshots/?view#111031247
http://www.xfire.com/profile/frazscotland/screenshots/?view#110425528
the uservision mode SNIPER or BOWCASTER are the only 2 allow you to use a substitute texture
i tested it before to see if itd work with the NIGHTVISION and NORMAL but NO so you have to use either those 2  im afraid
You can then change in PAWN VISIONPAWNUSER to reference your new VISIONMODE