KF-CarryOnUp (MIP)

Started by arramus, July 01, 2009, 09:14:52 PM

Previous topic - Next topic

arramus

This map has moved to the beta forum here.
viewtopic.php?f=61&t=878

arramus

The performance beta test was useful as it showed that KFGlass actors are very resource heavy if you have too many of them and will really effect FPS. FPS was dropping to 25~30 in some areas and was not comfortable at all. For the time being KFGlass is all removed and the map is running very smoothly with 60+ in the previous 25 areas. There are multiple zones rooms throughout the lower levels and a few carefully placed antiportals that are keeping things in order.

Here are a few updated images of the 'carry on up' concept.

On the upper floors are the bare bones rooms that are frames with minimal fillers and boards.



As you work down rooms see a little extra detail with more boarding.



A complete room is another floor down but it has very limited extras apart from all walls in place and lockable doors.



On the ground floor the rooms are looking the most complete with frame, fillers, and plaster boards, lockable doors, and the beginnings of modular flooring.


arramus

I want to maintain a raw look but still want CarryOnUp to provide visual appeal and added some ceiling tiles for the ground floor rooms and a few stacks of floor tiles to an upper room. The top rooms have the base metal frame lying down in stacks as well as the plaster boards.