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Messages - Slaughter

#1
General / Community
February 02, 2013, 04:38:43 PM
I have not posted on here in atleast a year but today I was going through my computer and found all the old work me and Frazscotland had done in order to release a Republic Commando II mod a couple years ago. We have lots of notes, concept art, music, models, and begginings to what could have been one of the best mods for this game. I am just dissapointed because I feel like this community is dying. We are losing members, there are never posts, and the game itself is outdated for useful modding. Putting in the work for others to enjoy is a good feeling, but I feel like I must move on to other things. Most of you have probably forgotten me, but I want to thank you all for what has been put into this community!

Slaughter
#2
General / Republic Commando II Mod
June 22, 2011, 10:01:45 AM
I know i havnt been on here in ages.. but ive been thinkin.. how bout every1 in da community works on makin the same mod.. and hav it b sumtin lik a sequel to da actual game.. We could get everyone to work on it. and it would b lots of fun. wen we finish it'll b rlly kool. so any1 wanna join in wit me? I can do anything you guys wouldnt want to do.. but we need ppl to do:

-map making
-3d model creation, texturing, and animation
-music and sound editing
-effects animation
-prop design, level design, character design
-story writer(ya pretty much write the story line and choose da settings)
-texturing
-importing and exporting
-WATEVER ELSE U CAN THINK OF
#3
haha wow. we need mor ppl like dark lord to solve problems. cuz dude i never knew it was that ez
#4
I havnt been modding for months. Reason is, if ya make your level too big. You'll instantly die no matter what you do. Idk y it does that. If its just my computer, Unreal, or the game.. but mybe thats your problem. same thing happend to me after i made dis awesome mod..
#5
General / Questions from an old friend...
April 09, 2011, 05:16:32 PM
Hey its Slaughter, I havnt been on here since before Christmas...Yup I been modding this whole time. I have some questions for the Sandcrawler Community..

-When I import my .ase 3d models from blender into Unrealed  it wont let me texture them in the game. Ive tried texturing them in blender before importing them..which doesn't work either. How do I texture my custom models?

-Tycon did ya eva' get that lightsaber idea to work?? Wat hav ya done so far on it??

-And last... IS there anyway to import custom animations into Unrealed?

COME On community.. 3 easy questions... 3 easy answers... I JUST WAnNA MAKE THE uLTiMATe MoD.
#6
Matinee/Animation / Re: LightSaber
December 26, 2010, 09:23:03 PM
Dude, sounds great, I might be able to help, if you need me. I can make a 3d model if you need, but you would have to do the animations for it.
#7
Star Wars Republic Commando Chat / Re: Changing Hud arms?
December 26, 2010, 09:18:51 PM
dude... i forgot how to do it, cuz i've been away for the holidays.... but i'm pretty sure Frazscotland knows how.. So, you should ask him.
#8
Clan Recruiting / Re: {MotR} Mercenaries of the Republic
November 21, 2010, 07:35:20 PM
Utengineer, when you said that guys use female aliases, it made me question a lot... What if my friends that are ''girls'' are really guys trying to trick me!?!?  :-\ ??? Is your clan just gamers or do you guys mod? If you mod I'll join, thx :D.
#9
Properties Editing / Re: Karma
November 20, 2010, 07:25:31 PM
Are you saying you wanna know how to make ragdolls or have people affected by impacting bullets?
#10
General / Noticed Things
November 05, 2010, 07:20:20 PM
I've been seeing everyone whos a member, pretty much, and I've noticed we've got members from Canada, Sweden, Britain, Argentina, United States, Germany, and even beyond that. It's hard for me to think that people from all these different countries are modding the same thing. That's pretty sweet.

Also, there have been almost no posts or new topics, where is everyone???... all i've seen is Sandcrawler, Frazscotland, and a few others...(RC, Leeroy, etc.) Doesn't anyone have any modding problems for us to answer??? :-\

I've also seen Jet/Ralex, srry i don't know what to call you, thx, we really need to start sum modding project or sumting, it has been a while. ::)   :P   :-\   8) ;)  :D
#11
Maps in Progress / Re: Catacombs
October 31, 2010, 09:22:52 AM
Srry i don't really know how to mod for Killing Floor  :-\,  but i can still make any neccasary 3d models or custom textures. I don't know how to import 'em for killing floor, so if u end up using any of it, you can just ask Sandcrawler or Arramus for help.
#12
Maps in Progress / Re: Catacombs
October 30, 2010, 09:26:55 AM
For all of the people out their that didn't know this u can download Ut2004 mods, take the textures, and be able to open them with Unrealed for RC. I recomend downloading the Killing Floor mod for Ut2004, here's a link for it. You copy the textures files from the mod and copy them into C:/Program Files:/Lucasarts/:RepublciCommando/Game Data/Textures... then you open Unrealed, go to the textures browser, click open, then open the new textures. Sum might not open, while others will. The mod includes zombie textures, grungy subway and sign textures, etc.

http://www.gamespot.com/pc/action/ut2004/download_6122024.html

You'll have to join and give a valid email, but it is entirely free. I'll start making my own creepy textures, models, and sounds for u. Thx  ;)
#13
Thanks , I've always been able to get unreal to work on my XP, but never on my Vista!! Thx, now I can mod on either computer.
#14
Maps in Progress / Re: Catacombs
October 27, 2010, 07:30:25 PM
 8) 8)Is it going to have custom sound meshes, or textures?? If not I can help u however u want.
#15
General / Re: Excellent Game
October 22, 2010, 04:47:37 AM
Is it a first person, third person shooter??? What's the setting/story??