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Messages - Squad_Sammaron

#16
Projects /
April 07, 2007, 05:37:15 PM
ya VodeAn! why haven't you been postin whats been goin on? i wanna help again! butcha gotta tell me how
#17
Projects /
April 03, 2007, 04:14:19 PM
sounds good. i'll try and belt out some sweet skins, but i doubt theyll be any good. but deal wid em anyway ;D
#18
Projects /
April 02, 2007, 02:36:33 PM
lol just post it up or sumpin :D i'm not sayin right now, but try and make it MP. i'll work on a lil somethin
#19
Unreal Engine 2 General Modding Chat /
April 02, 2007, 02:35:07 PM
i guess you could simply try making the emiter smaller...
#20
Maps in Progress /
April 02, 2007, 02:30:31 PM
-_- did you alter properties and save them? that'd screw wid MP
#21
Completed Maps /
April 02, 2007, 04:50:37 AM
hehe :D nope

nice ship looks cool
#22
Projects /
April 01, 2007, 10:25:23 AM
hehe :D he didn't come out right. only one arm was sposed to be red... :D how can i convert to a shader so it looks better?

Heres it on a clone

[img=http://img530.imageshack.us/img530/1941/1111wv7.th.png]
#23
Projects /
April 01, 2007, 08:50:29 AM
hehe :D i know, just a thought. i'm gunna start working again (i got that white screen on UED again; how do i get rid of that?)

i'll edit this post in a sec wid image of green/yellow/ slight red clone skin

[IMG]http://img254

there ya go :D whatcha think? i'll get a screenie up in a sec
#24
Projects / RC make over
April 01, 2007, 08:32:32 AM
all righty. i want to do a new RC game, cuz it seems like we always start one and never finish. i say new skins (i'm workin on Red and yellow/white; takin recon skin too), and modify guns up. involve more planning/placement of enemies and use Arramus's database changes. new SM's would be nice (using a glowing red dot and small SM is landmine for fun, and working on current landmine; i bleive it's a type of grenade atm that doesnt work) what you folks think?
#25
Unreal Engine 2 General Modding Chat /
April 01, 2007, 08:28:31 AM
hehe :D sry, i wanted it to be a sticky, and i bleive i got my point across :D

looks cool. now if only the particle editor would work....
#26
Properties Editing /
March 31, 2007, 05:42:09 PM
oooooooooooo, my bad. i'm not sure why you need to create a new pick up class. .. if you could clear me up? if you can find a way for them to share ammo without making a pick up class than i know what to do. you can just alter the weps props after it's been added, because it acts like a new class. if you edit it's default properties, it will overite the base props it inherited from the base props, but it will only edit it's own props, which happen to be identical to the base props. i'm sure this doens't make since to someone, but i'm not sure how to explain it any other way.
#27
Unreal Engine 2 General Modding Chat /
March 31, 2007, 05:18:55 PM
sticky!
#28
Properties Editing /
March 30, 2007, 10:51:30 AM
i didn't think so. if you save the map, it creates the actor, which you then modify, instead of the base actor properties. i've tried it before, and it worked for me :D
#29
Properties Editing /
March 29, 2007, 12:52:29 PM
ahaha! a simple fix :D to use them as mods, simply only alter weps props if it is already placed into youre level. then save the map and simply copy it to w/e map you want. this still allows MP play :D thought i posted about this ?
#30
Maps in Progress /
March 29, 2007, 12:49:25 PM
yea i know. one the left side of the editor are to bars. the upper one has brush/camera tools. click the one that looks like a mountain, select vertex editing, then move the popup outa the way. a red circle should appear. it sometimes is hard to select the vertexies, so just click around till you do (you can tell when you have them selected). then simiply drag up the vertexies and get ta work :D