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Topics - arramus

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Completed Maps / [KF] KF-ScrapHeap
« on: January 24, 2011, 07:22:22 AM »
KF-ScrapHeap - Monday the 24th of January 2011


By day the Scrap Heap is just another East End scrap metal merchant, but by night it's a venue for the most vicious form of bare knuckle boxing. Tonight sees the return of a champion of champions, fuelled by the distant memory of destruction and sweet pain. Pity on those who take sanctuary in his abode for the Brute is on his way home.

The Brute (TW Brute Thread)

Thanks to The Wolf Pack Clan, Braindead, and Benjamin for bringing The Brute to KF. Thanks also to Braindead and snipe34 for some meshes and accompanying textures.

Place KF-ScrapHeap.rom into your Killing Floor maps folder.

For server hosts, place KF-ScrapHeap.rom.uz2 into your server Killing Floor maps' redirect folder.

Killing Floor Chat / Parachute Mutator
« on: October 19, 2010, 08:54:34 PM »
Thank you to Doc_EDo for giving permission to modify his Parachute Mutator (2004) for UT2k4.
This mutator will greatly benefit the Killing Floor Vehicle Mod and allow the Merlin pilot and passengers to freely jump from the helicopter and make a safe and dignified landing.

It has a custom texture and KF sound appropriate for the Killing Floor Vehicle Mod. The ability to move through the air has been slightly tweaked allowing players to better target their landing zone.

Killing Floor Chat / Sandy1 - Pink Princess
« on: October 19, 2010, 08:43:28 PM »
The Pink Princess has been given a number plate just to reflect the Sandcrawler Network. And what better to go in the Pink Princess than another Princess.  :-*

Killing Floor Chat / HUD Slot Machine
« on: October 19, 2010, 08:16:40 PM »
Link: HUD Slot Machine.

This mutator awards 'slot machine' type bars for making kills. Under default settings, for each 4 kills you receive 1 bar; collect 3 of the same bars in a row and receive a gift or a curse. There are numerous customisable values for server hosts to edit to enhance the experience.

The following default values show the type of bar that can appear and the chance it has of being 3 in a row. These are all editable features allowing you to increase/decrease your server joiners' 'luck'.

Card name - Chance of appearing in % - Description what it does.
The good:
CashCard - 7.69 % - Gives you 400-800 £.
CashJackpotCard - 0.62 % - Gives you 2000-4000 £.
GodModeCard - 3.08 % - Gives you god mode for 40 seconds.
ArmorCard - 7.69 % - Gives you full armor.
ZedDeathCard - 0.77 % - Summons a Grim Reaper to kill all nearby specimen around you.
AdrenalineCard - 7.69 % - Gives you 500 health (for high speed movement) for 60 seconds.
AmmoCard - 7.69 % - Maxes out all your ammo.
StarmanCard - 0.77 % - Gives you a star from Super Mario, to make you invincible, run high speed and can kill specimen upon contact with them for 30 seconds.

The bad:
CashShareCard - 6.15 % - Makes you share all your money equally with all other players on the server.
GrenadeCard - 7.69 % - Makes you drop all your grenades on your feet (so you better act fast).
DrunkCard - 7.69 % - Makes you drunk and give you unsteady aiming for 80 seconds.
TeamFatalityCard - 0.38 % - Makes your whole team drop health to 1 and lose all armor.
ToxicCard - 7.69 % - Makes you spill Bloat vomit all over your face.
HeartBreakCard - 7.69 % - Makes your health drop in half.
PipeSelfDestCard - 2.69 % - Detonates all your pipebombs.
PipeSelfDestBCard - 0.54 % - Detonates all pipebombs in whole map.
InstaDeathCard - 0.77 % - Summons a Grim Reaper to hunt you down.
FleshPoundCard - 3.85 % - Summons 2 fleshpounds.
BloatCard - 6.15 % - Summons 3 bloats.
SirenCard - 6.15 % - Summons 4 sirens.
ClotCard - 6.15 % - Summons 10 clots.
PatriarchCard - 0.38 % - Summons one Patriarch Jr. (weaker than real Patriarch).

Additional settings can be found on the above link.

Don't drink and drive!

This server addition really is a lot of fun and just adds that extra something to keep everyone stimulated.

Killing Floor Chat / Killing Floor Vehicle Mod - Version 1001
« on: October 19, 2010, 08:14:58 PM »
For those members who aren't familiar with the Killing Floor Vehicle Mod here's an introduction of the features.

Killing Floor Vehicle Mod V.1001 Released
The Killing Floor Vehicle Mod is an expansion game type that enhances standard Killing Floor game play elements by adding a range of quality made and highly realistic vehicles that act as both your weapon and mode of transport. As part of the Zed clean up crew you will have a sophisticated and fun set of features at your disposal to aid you in your ultimate goal of ridding humanity of the horde.

Download from the moddb website here. There are 3 downloads available.

Version 1001 Manual Installation This is for server hosts and gamers who would rather not use a self executable file.
Version 1001 Automatic Installation This is a self executable installation for convenience.
Version 1001 Map Pack 1 This contains 15 maps for the Killing Floor Vehicle Mod.

It is also possible to join a server running the mod and download directly as you join. However, we recommend you download the files so that your can play in Solo mode.

Here is a list of features you can expect to see in the mod:

1. Multiple vehicles with specific strengths and weaknesses relative to their build.
(An army lorry, police riot van, ambulance, helicopter, police car, forklift truck, mini, taxi cab, wheelchair, and camper van)

2. 1st person and 3rd person display for inside and outside vehicle visuals.
(Zoom feature for passenger internal view for weapon accuracy)

3. A 'drag frag' system that rewards high speed collisions and penalises slow crawls.
(If you're driving fast enough you'll be awarded with an instant kill. If not, then the Zeds will either jump out of the way, destroy you and your vehicle, or die as you accelerate)

4. Fuel cans that can be purchased or possibly looted for refuelling and barbecuing.
(Fill up your vehicle with petrol or lay a trail on the ground and ignite it)

5. A mechanic's welding tool for on the spot repairs.
(Vehicles will take time to repair based on their health status. The welder shows the vehicles health as a percentage)

6. Highly responsive braking for rapid spinning turns.
(180 degree + high speed turns allow for a quick roadkill return in the opposite direction)

7. Vehicle share with passenger seating.
(Multiple passengers can join depending on the vehicle. Passengers will be armed and be able to shoot the incoming horde)

8. Land based and airbourne methods of transportation.
(Take to the air to support ground based vehicles)

9. Mounted user controlled vehicle weapons.
(Vehicles allow for armed passengers with a deadly array of weapons depending on vehicle and seat)

10. Vehicle damage and destruction relative to collisions and attacks.
(High impact collisions with other vehicles and props cause proportional vehicle damage. Zed attacks cause significant damage and being surrounded on a tight turn may result in sudden death)

11. Automatic or manual vehicle respawn features can be customised on a map per map basis.
(Random vehicle spawning allows each map to constantly provide different vehicles in different locations. Players will have no way of knowing what will be coming and where)

12. An abundance of custom and stock maps; both conversions and mod specific.
(High quality community made maps specific to the Vehicle Mod features and game mode)

13. Completely integrated with the Killing Floor SDK for community mapping.
(Mappers and modders will be able to adapt their creations simply through the Unreal Editor interface)

14. Destructible objects based on natural map features.
(Destructible fences, fueling pumps, tables, barrels, and anything else the mapper would like to add to a map. Zeds can manually destroy these objects should they be blocking their path)

Completed Maps / KF-DeathBasinSandsNight
« on: September 12, 2010, 02:15:32 AM »

KF-DeathBasinSandsNight - 12th of September 2010

This map was converted to a night version by request from Tripwire forum user C_Gibby.

KF-DeathBasinSandsNight places you in desert environment surrounded by impenetrable cliff faces. Fend off the zombie hoardes with whatever weaponry you have at your disposal.

KF-DeathBasinSandsNight features:

6 Trader 'Outposts'.

14 Pickups for both weapons and ammo.

Different default music tracks for 10 seperate waves and 3 different music tracks for trader room activity.

A large open battle area.

Contoured sandy terrain.

Non functional vehicle Static Meshes ported by TheBlackCheetah.


Place KF-DeathBasinSandsNight.rom in your server map folder.
Place the compressed KF-DeathBasinSandsNight.rom.uz2 in your redirect.

Add KF-DeathBasinSandsNight to your server map rotation through the KillingFloor.ini or Web Based Interface.

Be fair, friendly, and have fun.
See you in the servers.


Texturing / Boba Fett
« on: June 12, 2010, 11:02:24 PM »
A Tripwire user (rickyhorror) has been using the Rep Com skin for KF but fancied a Boba Fett skin instead. After a bit of tweaking with the Rep Com dude using some great images from rickyhorror, here's the result.

And the profile select.

Announcements / Portal - FREE until May 24th, 2010
« on: May 13, 2010, 07:25:46 PM »
If you don't already have Portal the following may be of interest.

To celebrate the launch of Steam for MAC, Portal is FREE for PC/MAC until May 24th.

Portal is a physics challenge using gravity gun similar to the one in Half Life 2. Puzzles prevail so put your thinking cap on.

General / Crash Wars...the Final:Boba's Revenge
« on: April 18, 2010, 11:06:46 AM »
Crash Wars is a modded version of the PC version of Babo Crash from Playbrains. Babo Crash is a freebie bundled with Madballs in...Babo:Invasion.
More info and download links on the Steam forum here: ... ?t=1230519

Here's a download to the modded files if you want to give it a try.

And a Youtube of the mod in action.

Meet the cast.

This weekend's deals on Steam see Star Wars the Force Unleashed for PC reduced from $29.99 to $14.99 and Madballs in...Babo:Invasion reduced from $9.99 to $2.49. In addition, you can play the full version of Madballs all weekend for free before making a purchase.

Texturing / Skelly Jack
« on: April 03, 2010, 06:28:52 AM »
Download here

Skelly Jack greets you most 'whole heartedly'.

Bad Company 2 Conquest


1. Registration

a) All Players MUST be registered at this website for Anchorhead Brawl: in order to participate in Bad Company 2 events.

b) All players MUST sign up with their respected clans and appear on their roster on this website.

c) All players MUST assign their Steam Login Name (not nickname) to their username at this website.

d) Players who wish to compete must individually sign up for the event.

2. Setup and Coordination of Matches

a) During match setup, when maps, hosts, number of matches, starting team, and competing sides are chosen, players on each team should be announced to help enforce that all players in the match are signed up at Anchorhead Fight Week and are active on a clan.

b) Match Setup and Coordination must be done in:


c) Clan and player membership should be verified prior to each battle event.

d) Players must agree on maps, numbers of rounds and players before battle starts and host launches game. If this agreement is made in the Chatroom then it must be saved by members of both clans and shown in cases of dispute.

e) Each team will host two rounds and then pass hosting to the opposing team, unless agreed otherwise prior to the start of the battle.

f) Players per game can range from 1 verses 1 up to 16 verses 16. No games hosting uneven sides will be permitted/authorized or reported.

g) Host asks if all players are ready to begin. Upon receiving an affirmative answer from all players the host resets the level using a remote console command. The command can be performed in an application like:


h) Each map round result will be reported as an individual game played.

i) Host is responsible for taking screenshot of scores and registering results for both teams (sides). All players are encouraged to take their own screenshot of the results of the battle. Xfire allows screenshots to be taken using the default Scroll Lock+S key binding. Screenshots will be stored in the Xfire folder.

j) Host will report battle results of games played, unless agreed otherwise prior to the start of the battle. Results of games are to be reported at:

k) If a player disconnects from the game, it will be the player's responsibility to reconnect to the game as fast as possible. Even though all points are lost when disconnects occur; players returning will contribute to their team score. If the player does not return this person will still be recorded when game results are submitted, with all zeros (0s). Unless the Host Game Crashes, game will continue to the end.

l) All servers will require a password to ensure that only reognised competitors can enter the server.

m) Punkbuster must be on for all matches.

3. Host Setup and Configuration

Hosting will require a good connection to ensure stability. Please take this into account when submitting your game server as a host for your club.

Select Maps Page
1. Gametype: Conquest
2. Server Name: Anchorhead Brawl (club tag vs club tag)
3. Selected Maps: As agreed during match setup.

Game Server Settings
1. Max Players: 32 (max)
2. Friendly Fire: On 100%
3. Autobalance Teams: Off

Play fair, be friendly, and have fun.

Star Wars Republic Commando Chat / Full Sandcrawler Server
« on: March 12, 2010, 04:43:02 AM »
It doesn't happen too often but the Sandcrawler server still gets its full days. It doesn't hurt that a server admin is in the background playing around with a few console commands giving gamers an 'Alice in Wonderland' experience.

Properties Editing / Battle Droid in Multiplayer
« on: March 03, 2010, 11:27:33 PM »
frazscotland has been busy in the properties area finding out what does what so I'm going to utilise his hard work and test the Battle Droid in Multiplayer.

Forgive the image quality. My 9800 GT has a habit of boosting the bloom...what with turning down shading.

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